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Fleet Formations and Ship Recovery


MoreChainguns!
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Suggestion

In Avorion at the moment, you can make a maximum of around 21 ships before your ships start costing above 1 million Avorion to found.

This cost is utterly out of reach of all starting, intermediate and most post-final-boss players.

I propose a system by which you can 'salvage', or, better, 'reclaim' a ship.

Here's how it works:

If you have a Force Turret, it will have a new key binding to 'hold' a ship. Basically, to make it stay a set distance away from the ship while still being linked to it.

This will significantly reduce the ship's speed (and maybe its jump range, if this needs additional detractions).

If you manage to 'tow' this wreck back to a repair dock, then you can 'reclaim' it for a price... say... half the original build cost of the ship in resources (needed for repairing it).

This would make ship recovery possible, and also lead to larger fleet battles because you can 'reclaim' and rebuild any wrecks of ships that you have destroyed on the battlefield.

This would be more balanced than you might think - sure, you get a whole new ship, but you will have to arm and install systems into it. So if you don't just want a fleet of useless punching bags, you're going to have to make a serious investment to refit all those ships. The kind of investment only possible when you have a well established system of profit and probably a lot of automatic mining ships.

 

 

This leads me on to my second suggestion:

Ship Formation Options.

Now, this is currently irrelevant, seeing as you can't have that many ships in the same place anyway, but if the 'reclaim' feature were added you might actually have a sizable fleet.

So, the way this would work is you could have a 'mass select' button (maybe in Strategy Mode) which would select all of your ships in the same sector as you. Then you could open up that 'Interactions' menu for ALL of your ships.

Then, when you press 'Orders', you can then press a new button: 'Formation'.

This would open up a sort of minigame in which you have a top-down view of the sector, zoomed-in to your disorganized fleet, and you can then drag and rotate ships' icons until they are in your desired formation. They would then stick to that formation until you give an order to either each individually to patrol the sector or attack nearby enemies, or just press 'Disband Formation'. Then they would all be, in effect, 'Passive' (except they will continue to fire on and maneuver around enemy ships), and then you have the ability to issue a blanket order again, to, say, 'Patrol Sector' or 'Attack Enemies'.

 

If you fly the formation through an asteroid field, the ships will automatically maneuver to avoid asteroids but also try to re-form up on your ship.

You can issue a mass order to 'Spread Fire' or, 'Focus Fire' - the former being just auto-targeting for each ship, the latter being the entire formation fires on the target you have selected.

 

What are your thoughts?

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17 hours ago, MoreChainguns! said:

In Avorion at the moment, you can make a maximum of around 21 ships before your ships start costing above 1 million Avorion to found.

This cost is utterly out of reach of all starting, intermediate and most post-final-boss players.

I propose a system by which you can 'salvage', or, better, 'reclaim' a ship.

Boarding is the answer.

Once your ships start costing more than just Iron or Titanium, it should be well within the realm of the possible to build a ship that can carry a few shuttles and a complement of boarders. If nothing else helps, it's really easy to snag as many iron pirate ships as you need and transform them into whatever you want.

 

EDIT: You can still dock to your prize ships afterwards and tow them back to a repair dock if you want, so that's already possible, too.

Edited by Valck
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