Boxelware Team koonschi Posted November 1, 2020 Boxelware Team Share Posted November 1, 2020 Gameplay Adjusted strength of pirates when hacking Balancing"We improved the behavior for losing relations due to stray shots. We had to find a good balance between 'not punishing shooting things accidentally too much' and 'consequences for blowing up half a station'." Reworked relation loss for hitting the hull of AI ships/stations Relation loss per shot is now higher, but you can't lose more than 3000 relations per second through shooting only Client & UI Building Mode: Added new visualization when using the transform blocks tool Building Mode: Added new input hints about the rotation status of the Transformation Brush (keep orientation / overwrite orientation) Added a news window with most important changes Added a log entry for alliance ships being destroyed Tooltips of uncollectable loot are now shown when aiming at in in mouse steering mode Speech bubbles are now rendered transparent when aiming at them in mouse steering mode Improved clarity of container cracking UI Targeters of docked stations are now always shown Added community chatter messages Bugfixes [UBR] Fixed a wrong warning about sectors not being simulated when a ship was destroyed there [UBR] Fixed an issue where being tractored by stations while having objects docked didn't work [UBR] Fixed a desync issues when commanding ships over the galaxy map [UBR] Fixed an issue where pre-1.2 stations couldn't dock objects [UBR] Fixed an issue where boarded stations couldn't be docked [UBR] Fixed several issues where transport mode of stations confused traders Fixed several server crashes Fixed an issue where sender of a chat message was always replaced by the entity title Fixed AI backup in boss fights arriving looking in the wrong direction Fixed several issues in scripts Fixed several issues in texts Updated localizations Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted November 1, 2020 Author Boxelware Team Share Posted November 1, 2020 Note: Patch is not live yet. Patch is live! Link to comment Share on other sites More sharing options...
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