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Beta Branch Patch 1.3.3 - Patchnotes


koonschi

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  • Boxelware Team

Gameplay

  • Factories that are docked to each other can now directly transfer goods between them
  • While attacking, ships try to roll in a way that their strongest turret side faces the enemy
  • Stashes now drop their items instead of just giving them to players

Balancing

  • Adjusted damages of some new turrets

Client & UI

  • Build Mode: Hold R to set the orientation when using the transform tool
  • Added a basic mission marker instead of no icon in mission list
  • Economy messages by the alliance are now marked as such
  • Players can now choose if they want to receive economy notifications from their alliance
  • Added activity logs for alliances

Bugfixes

  • [UBR] Fixed an issue where blocks weren't correctly mirrored when using the transform tool
  • [UBR] Fixed an issue where anchors of permanently installed upgrades were visible through UI
  • [UBR] Fixed an issue in rendering in build mode when green arrows are disabled
  • [UBR] Fixed an issue where transfer vessel couldn't be completed if the vessel was to be delivered to a ship instead of a station
  • [UBR] Fixed an issue where pirates from pirate shipyard sectors didn't count as pirates for pirate problem mission
  • [UBR] Fixed an issue where ships lost upgrades when destroyed while not in the same sector as the player
  • [UBR] Fixed an exploit where operation exodus dropped too many artifacts
  • [UBR] Bad cargo warning is no longer shown when only a few unimportant ships of another faction are present in the sector
  • [UBR] Fixed an issue where camera wasn't resetting behind the ship correctly when exiting building mode
  • [UBR] Fixed several issues with chat commands not finding the right players
  • Fixed several crashes and other issues in scripts
  • Fixed & adjusted several textss
  • Fixed a few crashes in scrapyard due to new variables and people using old saves
     
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