in "normal" mode, we can already adjust our camera to the right/left and up/down. How about also allowing us to move the camera forwards/backwards? No, this is not the same as zoom. Because even when zooming super close, you still are "behind" your ship an see its engines. I am talking about moving the camera in a way so you actually might not even see parts of your ship anymore.
And yes, this is kind of a "bridge block in disguise" suggestion. But hear me out: I've watched your Gamescom stream, I get why there's plenty of issues with an actualy bridge block. However, the system to adjust the camera is already in place. Correct me if I'm wrong, but that implies, that it might not be a lot of work to add the third movement axis. My idea is, that this would be the absolute MVP implementation of "kind of a bridge" and after it's in, just watch if and how the players use the feature. This would provide some insights in to how potentially there's a feasable way to actually implement a bridge block , at least proofs that it wouldn't work at all or maybe players are even content with the ability to adjust the camera axis.
Suggestion
Mesirez
Hi folks,
in "normal" mode, we can already adjust our camera to the right/left and up/down. How about also allowing us to move the camera forwards/backwards? No, this is not the same as zoom. Because even when zooming super close, you still are "behind" your ship an see its engines. I am talking about moving the camera in a way so you actually might not even see parts of your ship anymore.
And yes, this is kind of a "bridge block in disguise" suggestion. But hear me out: I've watched your Gamescom stream, I get why there's plenty of issues with an actualy bridge block. However, the system to adjust the camera is already in place. Correct me if I'm wrong, but that implies, that it might not be a lot of work to add the third movement axis. My idea is, that this would be the absolute MVP implementation of "kind of a bridge" and after it's in, just watch if and how the players use the feature. This would provide some insights in to how potentially there's a feasable way to actually implement a bridge block , at least proofs that it wouldn't work at all or maybe players are even content with the ability to adjust the camera axis.
Link to comment
Share on other sites
1 answer to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now