Jump to content

Welcome to the Forum!

The best place to exchange builds and ideas! Vote for the best ideas and suggestions here.

Join the Avorion Discord!

Connect with other passionate players and talk about the latest news.
Discord

DLC Avorion Into the Rift Out Now!

Now available on Steam!
Steam

Beta Branch Patch 1.3.1 - Patchnotes


koonschi
 Share

Recommended Posts

  • Boxelware Team

Gameplay

  • 30s repair restriction no longer applies when the damage was self-inflicted
  • Flinging asteroids into stations now holds the ship that threw the asteroid responsible for damages
  • Added the option to only repair all missing blocks, without ship health
  • Pirate encounters now respawn after 24h of playtime (newly discovered only)
  • Pirate encounters now reset after some time when players flee (newly discovered only)
  • Xsotan now turn hostile when ramming them

Docking Adjustments
"So far, docking has been a huge success and we're very happy with the results! You got really creative with what you could do, and sadly that's where we had to make some adjustments since you broke the game in far too many ways :("

  • Gates can no longer be docked in Normal (still in Creative)
  • Several story-relevant objects and characters can no longer be docked
  • Turrets of docked objects are now dependent on their parent's turret slots
  • Added little chatter messages when containers are being abducted
  • AI ships that don't want to be docked will now undock themselves
  • Added a 'Transport' mode for stations
    • Stations must be in 'Transport' mode to be docked and moved
    • Stations in 'Transport' mode lose their station-specific interactions and passive abilities (Shipyard, Equipment Dock)
  • Increased pulling force of dock blocks
  • It's now possible for docked objects to jump and take their parent with them (if they belong to the same faction)

Balancing

  • Relation loss by damage is now relative to maximum HP/shields of AI crafts
    • This reduces relation loss for high-damage weaponry in late game
  • Increased repair speed for crew to 40min for the entire craft, from 60min

Client

  • Improved transparency rendering of green box in building mode
  • Added explanation for size of docking blocks and pulling force
  • Added a preview of integrity field size in build mode

UI

  • Galaxy Map: Added input hints
  • Strategy Mode: Grid plane is now  more transparent
  • Strategy Mode: Camera can now be rotated by just holding right mouse, shift doesn't have to be held
  • Added a check box to hide/show green arrows in build mode
  • NewsWindow is now invisible while ModsWindow is visible
  • Added a little green icon that tells the player they can build advanced blocks in the sector

Misc

  • Added an introductory chat message when playing on the beta branch
  • Reduced RAM requirements while calculating background AI faction economy

Scripting API

  • Added several missing Player callbacks on Server side
  • Removed obsolete Entity:getWormHoleComponent() function

Bugfixes
"Thanks for reporting tons of issues! We're still working through the reports, and this is the first bunch of bugfixes that we've finished."

  • Fixed several typos
  • [UBR] Fixed a script crash when ordering ships to salvage/mine through interaction window
  • [UBR] Fixed a few issues when multiple docks are pulling the same object
  • [UBR] Fixed an issue where collision damage wasn't taken into account for relation changes
  • [UBR] Fixed a few issues where weapons with high omicron would cost tons of reputation even though they hit a station that didn't even lose 1% HP
  • [UBR] Fixed an issue where important artifacts weren't in the inventory of mobile merchants
  • [UBR] Fixed an issue where stations would try pushing away their docking parent
  • [UBR] Fixed several issues in controls settings
  • [UBR] Fixed an issue where shots of ships owned by players, but controlled by AI would cause reputation losses when hitting the wrong target
  • [UBR] Fixed stations pushing obstacles while they're docked to something
  • [UBR] Fixed an issue where script commands that required Sector() access didn't work (ie. /addcrew)
  • [UBR] Fixed an issue where interacting with a docked station would result in strange displacement of both objects
  • [UBR] Fixed an issue where hidden resource asteroids had only a few resources
  • [UBR] Fixed an issue where hazard zone being called out had string placeholders
  • [UBR] Fixed an issue where all patrolling ships would fly to the same point in space and get stuck
  • [UBR] Fixed an issue where ships wouldn't follow docked objects if set to escort
  • [UBR] Fixed an issue where docking heavy objects sometimes didn't impact the ship's physics
  • [UBR] Fixed an issue where modifying docked objects didn't impact the parent ship's physics
Link to comment
Share on other sites

The PO. file cannot be exported from the official translation site.
This trouble is very long. This has continued for several days.
If I'm lucky, I can export it. (Just minutes or seconds a day!)

About 9600 translations are required for beta clients.
There are 22563 sentences in the official translation site.
There are countless similar sentences.This looks like a serious error.

And the server was very slow to auto-upload templates.
The server finished uploading the 1.3 b template yesterday.
It was about 200 or 300 sentences per day.

Please check this.

Link to comment
Share on other sites

Quote

- Strategy Mode: Camera can now be rotated by just holding right mouse, shift doesn't have to be held
-[UBR] Fixed an issue where shots of ships owned by players, but controlled by AI would cause reputation losses when hitting the wrong target
-
[UBR] Fixed an issue where all patrolling ships would fly to the same point in space and get stuck

Aw dude I'm so happy with all of these. Good stuff!!

Link to comment
Share on other sites

On 10/27/2020 at 10:11 AM, Shrooblord said:
On 10/26/2020 at 3:01 PM, koonschi said:

Strategy Mode: Camera can now be rotated by just holding right mouse, shift doesn't have to be held

Aw dude I'm so happy with all of these. Good stuff!!

It still can not be tilted up or down though, or am I missing something obvious?

Link to comment
Share on other sites

  • 2 weeks later...
On 10/28/2020 at 11:51 AM, Valck said:

It still can not be tilted up or down though, or am I missing something obvious?

No, you are correct. You can, however, change the position of the grid vertically and pan around -- check the keyboard shortcuts noted at the bottom of your screen for help.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...