Jump to content

Welcome to the Forum!

The best place to exchange builds and ideas! Vote for the best ideas and suggestions here.

Join the Avorion Discord!

Connect with other passionate players and talk about the latest news.
Discord

DLC Avorion Into the Rift Out Now!

Now available on Steam!
Steam

Suggestions Review


Sue
 Share

Recommended Posts

Hello everyone, 

As you know, your feedback and suggestions about Avorion are very important to us. Therefore we have prepared a list for you where you can see which suggestions we think are "possible" and which are "not possible" for us. 

The list serves as an overview for you. Please note that we cannot implement certain suggestions due to technical reasons, even if we wanted to. Also, suggestions have to be expressed and phrased clearly, and must always be in line with our vision of Avorion. 

All points in the "possible" section are headlines from your suggested topics. Some topics contain multiple suggestions, so please note that we will implement certain things from the topics only partially. Also, we can’t give an ETA on when we’ll add which feature.

 

Currently Under Developer Discussion

 

-Fighter Speed

https://forum.avorion.net/index.php?/topic/6449-fighter-speed/

-Engine plume / flare / exhaust

https://forum.avorion.net/index.php?/topic/6462-engine-plume-flare-exhaust/

-Torps

https://forum.avorion.net/index.php?/topic/6446-torps/

-Unique Captain Training

https://forum.avorion.net/index.php?/topic/6556-unique-captain-training/

-Better salesman, automated hauler

https://forum.avorion.net/index.php?/topic/6439-better-salesman-automated-hauler/

-Buying multiple torpedos with one click

https://forum.avorion.net/index.php?/topic/6527-buying-multiple-torpedoes-with-one-click/

-Make ships share their scanner and radar data

https://forum.avorion.net/index.php?/topic/6572-make-ships-share-their-scanner-and-radar-data/

-API: Add a way to calculate text width & height before rendering/assigning it

https://forum.avorion.net/index.php?/topic/6547-api-add-a-way-to-calculate-text-width-height-before-renderingassigning-it/

-Add Hijackers & Assualt Carriers

https://forum.avorion.net/index.php?/topic/6583-add-hijackers-assualt-carriers/

-We really need a better repair system

https://forum.avorion.net/index.php?/topic/6609-we-really-need-a-better-repair-system/

-Better RTS mode controls

https://forum.avorion.net/index.php?/topic/6657-better-rts-mode-controls/

-Reduce Fighter costs - They cannot survive

https://forum.avorion.net/index.php?/topic/5943-reduce-fighter-costs-they-cannot-survive/

-Colour wheel

https://forum.avorion.net/index.php?/topic/6494-colour-wheel/

-Better onShotHit parameters

https://forum.avorion.net/index.php?/topic/6653-better-onshothit-parameters/

-Orthographic starship view

https://forum.avorion.net/index.php?/topic/6458-orthographic-starship-view/

-Remake the jumping animation

https://forum.avorion.net/index.php?/topic/6471-remake-the-jumping-animation/

-Combine fighter squads into wings for QOL

https://forum.avorion.net/index.php?/topic/6486-combine-fighter-squads-into-wings-for-qol/

-Logistic center

https://forum.avorion.net/index.php?/topic/6532-logistic-center/

-Panning in build mode

https://forum.avorion.net/index.php?/topic/6562-panning-in-build-mode/

-Faction improvements

https://forum.avorion.net/index.php?/topic/6650-faction-improvements/

-Additional Blocks With Edge/Corner Variants etc.

https://forum.avorion.net/index.php?/topic/6655-additional-blocks-with-edgecorner-variants-etc/

-Directions on Ancient Gates

https://forum.avorion.net/index.php?/topic/6466-directions-on-ancient-gates/

-AI Follow Command

https://forum.avorion.net/index.php?/topic/6496-ai-follow-command/

-2 letter minimum in the sector search bar

https://forum.avorion.net/index.php?/topic/6473-2-letter-minimum-in-the-sector-search-bar/

-Different types of attack pattern for fighters

https://forum.avorion.net/index.php?/topic/6633-different-types-of-attack-pattern-for-fighters/

-Restore Build Mode Camera Transform After Editing Turret

https://forum.avorion.net/index.php?/topic/6500-restore-build-mode-camera-transform-after-editing-turret/

-Enable / Disable mods in game

https://forum.avorion.net/index.php?/topic/6654-enable-disable-mods-in-game/

-Form fleets

https://forum.avorion.net/index.php?/topic/6550-form-fleets/

-Additional sector types

https://forum.avorion.net/index.php?/topic/6675-additional-sector-types/


 

Currently Declined 

 

-Build mode- manually set root block

https://forum.avorion.net/index.php?/topic/6493-build-mode-manually-set-root-block/

-A bridge block for camera position

https://forum.avorion.net/index.php?/topic/6517-a-bridge-block-for-camera-position/

-Some thoughts on the User Experience and the Interface

https://forum.avorion.net/index.php?/topic/6640-some-thoughts-on-the-user-experience-and-the-interface/

-Pilot Seats

https://forum.avorion.net/index.php?/topic/5395-pilot-seats/

-Difficulty options rework

https://forum.avorion.net/index.php?/topic/6472-difficulty-options-rework/

-Additional ship commands, command improvements and layered behavior

https://forum.avorion.net/index.php?/topic/6557-additional-ship-commands-command-improvements-and-layered-behavior/

-Missing Corner Block

https://forum.avorion.net/index.php?/topic/6510-missing-corner-block/

-Faction Construction & Expansion

https://forum.avorion.net/index.php?/topic/6672-faction-construction-expansion/

-Auto-research button

https://forum.avorion.net/index.php?/topic/6677-auto-research-button/

-Supercarriers

https://forum.avorion.net/index.php?/topic/6587-supercarriers/

-"Eye-Button" in editor with multiselection for blocktypes

https://forum.avorion.net/index.php?/topic/6626-eye-button-in-editor-with-multiselection-for-blocktypes/

-Bulletin board rework

https://forum.avorion.net/index.php?/topic/6692-bulletin-board-rework/

 

  • Like 1
Link to comment
Share on other sites

  • 1 month later...

My opinions on what is being considered here (sorry if I'm responding a bit late):

A rework of fighters and fighter commands in general would be helpful.  They are very hard to use and the UI is rather clunky to use (no offense).  I'd love to see them have more command options (such as orbit target, dive bomb target, escort target, patrol sector, and defend target) as well as improved UI for controlling them.  Combining them into wings is also a nice idea that may help with controlling them.  But I agree that they 100% need to have more speed as almost all built ships are faster.

I like the idea of changing up the engine plume/exhaust.  I personally would love to see engine trails added (the faster you go the longer they are) in addition to some cool exhaust changes as was discussed in that thread.  Even if they do not become customizable, a differentiation between the material tiers would be nice.

Some way to fabricate your own torpedoes instead of relying on equipment docks would be nice.  I know there is a forward facing torpedo tube now, so yay for that!!

+1 for the forming fleets and being able to command them much easier. Perhaps give the ability to place them in formations and give a command to move a fleet in formation?

More sector types are always a plus for me. More variety = more playability, to an extent of course.

 

My personal suggestions that I'd love for the Devs to consider:

Give the ability to apply turret designs to turret blocks without having to go into the turret editor.  Once you have a nice design for a turret you want to use on 20+ turret hardpoints, make there be a way to apply that design to the turret blocks you want.  This will save a fair amount of time and will make building easier.

A little more variation in material tiers.  With this, I am not suggesting simply adjusting the scaling even further.  But I'd love to see certian materials be viable for certian blocks (similar to how trinium engines are the best to use, even over avorion engines due to their lighter weight, but same thrust output).  As it stands there is no real reason (other than selling the ore) to try and mine lower tier materials, but instead push as far as possible to get avorion/ogonite as it is stronger, and produces more from a block stand point.  I do like the idea of avorion still being an "endgame" material, but I would like to see other materials have their uses as well.  I made a post awhile ago about this, but I'll give some examples below:

Iron:  Cheap, low credit costs on all blocks, also has inertia dampener

Titanium:  Titanium armor has the least weight out of any armor and has bonus resistance to energy damage.  Titanium engines have a higher top speed, but lower acceleration.

Naonite:  Gets armor which is very heavy (only ogonite is heavier) and has bonus resistance to plasma damage.  Naonite hyperspace cores are on par with Avorion hyperspace cores performance wise, but heavier.

Trinium:  Remains the lightest overall material.  Trinium armor slightly heavier than titanium but gets bonus resistance to Physical damage.  Trinium Engines give slightly more top speed and acceleration.  

Xanion:  Shield and Generator blocks on par performance wise with Avorion but heavier.  Xanion armor added which has the same HP values as Xanion hull, but has extra resistance against antimatter damage.  

Ogonite:  Armor is the heaviest, but has a slight damage resistance bonus to every damage type except antimatter.  Additional HP per armor block.  Ogonite Energy containers on par with Avorion Energy Containers, but much heavier with slightly more HP.

Avorion:  Shields have a slight resistance to plasma damage.

 

Thanks for reading!

  • Like 1
Link to comment
Share on other sites

On 11/28/2020 at 2:42 AM, TESL4 said:

Give the ability to apply turret designs to turret blocks without having to go into the turret editor.  Once you have a nice design for a turret you want to use on 20+ turret hardpoints, make there be a way to apply that design to the turret blocks you want.  This will save a fair amount of time and will make building easier.

Select turret base(s), open saved designs menu, select turret design, click "apply" (bottom right IIRC)

Bit finicky, but seems to work most of the time ; )

Edited by Valck
words
Link to comment
Share on other sites

On 10/8/2020 at 11:17 AM, Sue said:

Currently Declined 

[...]

-Some thoughts on the User Experience and the Interface

https://forum.avorion.net/index.php?/topic/6640-some-thoughts-on-the-user-experience-and-the-interface/

Wait what?

Admin said

Quote

"Voted for this as well! 🙂 Tons of good proposals in here, I'll be happy to implement those."

Edited by Valck
Bloomin' stupid Invision garbage
Link to comment
Share on other sites

5 hours ago, Valck said:

Select turret base(s), open saved designs menu, select turret design, click "apply" (bottom right IIRC)

Bit clunky, but seems to work most of the time ; )

I will have to try this, you may have solved all my turret building problems!

Link to comment
Share on other sites

  • 11 months later...
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...