Sue Posted October 8, 2020 Share Posted October 8, 2020 Hello everyone, As you know, your feedback and suggestions about Avorion are very important to us. Therefore we have prepared a list for you where you can see which suggestions we think are "possible" and which are "not possible" for us. The list serves as an overview for you. Please note that we cannot implement certain suggestions due to technical reasons, even if we wanted to. Also, suggestions have to be expressed and phrased clearly, and must always be in line with our vision of Avorion. All points in the "possible" section are headlines from your suggested topics. Some topics contain multiple suggestions, so please note that we will implement certain things from the topics only partially. Also, we can’t give an ETA on when we’ll add which feature. Currently Under Developer Discussion -Fighter Speed https://forum.avorion.net/index.php?/topic/6449-fighter-speed/ -Engine plume / flare / exhaust https://forum.avorion.net/index.php?/topic/6462-engine-plume-flare-exhaust/ -Torps https://forum.avorion.net/index.php?/topic/6446-torps/ -Unique Captain Training https://forum.avorion.net/index.php?/topic/6556-unique-captain-training/ -Better salesman, automated hauler https://forum.avorion.net/index.php?/topic/6439-better-salesman-automated-hauler/ -Buying multiple torpedos with one click https://forum.avorion.net/index.php?/topic/6527-buying-multiple-torpedoes-with-one-click/ -Make ships share their scanner and radar data https://forum.avorion.net/index.php?/topic/6572-make-ships-share-their-scanner-and-radar-data/ -API: Add a way to calculate text width & height before rendering/assigning it https://forum.avorion.net/index.php?/topic/6547-api-add-a-way-to-calculate-text-width-height-before-renderingassigning-it/ -Add Hijackers & Assualt Carriers https://forum.avorion.net/index.php?/topic/6583-add-hijackers-assualt-carriers/ -We really need a better repair system https://forum.avorion.net/index.php?/topic/6609-we-really-need-a-better-repair-system/ -Better RTS mode controls https://forum.avorion.net/index.php?/topic/6657-better-rts-mode-controls/ -Reduce Fighter costs - They cannot survive https://forum.avorion.net/index.php?/topic/5943-reduce-fighter-costs-they-cannot-survive/ -Colour wheel https://forum.avorion.net/index.php?/topic/6494-colour-wheel/ -Better onShotHit parameters https://forum.avorion.net/index.php?/topic/6653-better-onshothit-parameters/ -Orthographic starship view https://forum.avorion.net/index.php?/topic/6458-orthographic-starship-view/ -Remake the jumping animation https://forum.avorion.net/index.php?/topic/6471-remake-the-jumping-animation/ -Combine fighter squads into wings for QOL https://forum.avorion.net/index.php?/topic/6486-combine-fighter-squads-into-wings-for-qol/ -Logistic center https://forum.avorion.net/index.php?/topic/6532-logistic-center/ -Panning in build mode https://forum.avorion.net/index.php?/topic/6562-panning-in-build-mode/ -Faction improvements https://forum.avorion.net/index.php?/topic/6650-faction-improvements/ -Additional Blocks With Edge/Corner Variants etc. https://forum.avorion.net/index.php?/topic/6655-additional-blocks-with-edgecorner-variants-etc/ -Directions on Ancient Gates https://forum.avorion.net/index.php?/topic/6466-directions-on-ancient-gates/ -AI Follow Command https://forum.avorion.net/index.php?/topic/6496-ai-follow-command/ -2 letter minimum in the sector search bar https://forum.avorion.net/index.php?/topic/6473-2-letter-minimum-in-the-sector-search-bar/ -Different types of attack pattern for fighters https://forum.avorion.net/index.php?/topic/6633-different-types-of-attack-pattern-for-fighters/ -Restore Build Mode Camera Transform After Editing Turret https://forum.avorion.net/index.php?/topic/6500-restore-build-mode-camera-transform-after-editing-turret/ -Enable / Disable mods in game https://forum.avorion.net/index.php?/topic/6654-enable-disable-mods-in-game/ -Form fleets https://forum.avorion.net/index.php?/topic/6550-form-fleets/ -Additional sector types https://forum.avorion.net/index.php?/topic/6675-additional-sector-types/ Currently Declined -Build mode- manually set root block https://forum.avorion.net/index.php?/topic/6493-build-mode-manually-set-root-block/ -A bridge block for camera position https://forum.avorion.net/index.php?/topic/6517-a-bridge-block-for-camera-position/ -Some thoughts on the User Experience and the Interface https://forum.avorion.net/index.php?/topic/6640-some-thoughts-on-the-user-experience-and-the-interface/ -Pilot Seats https://forum.avorion.net/index.php?/topic/5395-pilot-seats/ -Difficulty options rework https://forum.avorion.net/index.php?/topic/6472-difficulty-options-rework/ -Additional ship commands, command improvements and layered behavior https://forum.avorion.net/index.php?/topic/6557-additional-ship-commands-command-improvements-and-layered-behavior/ -Missing Corner Block https://forum.avorion.net/index.php?/topic/6510-missing-corner-block/ -Faction Construction & Expansion https://forum.avorion.net/index.php?/topic/6672-faction-construction-expansion/ -Auto-research button https://forum.avorion.net/index.php?/topic/6677-auto-research-button/ -Supercarriers https://forum.avorion.net/index.php?/topic/6587-supercarriers/ -"Eye-Button" in editor with multiselection for blocktypes https://forum.avorion.net/index.php?/topic/6626-eye-button-in-editor-with-multiselection-for-blocktypes/ -Bulletin board rework https://forum.avorion.net/index.php?/topic/6692-bulletin-board-rework/ 1 Link to comment Share on other sites More sharing options...
Darinth Posted October 8, 2020 Share Posted October 8, 2020 None of my suggestions are in either list... I mean they're only a week old... but obviously should be super-important. 💔 Link to comment Share on other sites More sharing options...
TESL4 Posted November 28, 2020 Share Posted November 28, 2020 My opinions on what is being considered here (sorry if I'm responding a bit late): A rework of fighters and fighter commands in general would be helpful. They are very hard to use and the UI is rather clunky to use (no offense). I'd love to see them have more command options (such as orbit target, dive bomb target, escort target, patrol sector, and defend target) as well as improved UI for controlling them. Combining them into wings is also a nice idea that may help with controlling them. But I agree that they 100% need to have more speed as almost all built ships are faster. I like the idea of changing up the engine plume/exhaust. I personally would love to see engine trails added (the faster you go the longer they are) in addition to some cool exhaust changes as was discussed in that thread. Even if they do not become customizable, a differentiation between the material tiers would be nice. Some way to fabricate your own torpedoes instead of relying on equipment docks would be nice. I know there is a forward facing torpedo tube now, so yay for that!! +1 for the forming fleets and being able to command them much easier. Perhaps give the ability to place them in formations and give a command to move a fleet in formation? More sector types are always a plus for me. More variety = more playability, to an extent of course. My personal suggestions that I'd love for the Devs to consider: Give the ability to apply turret designs to turret blocks without having to go into the turret editor. Once you have a nice design for a turret you want to use on 20+ turret hardpoints, make there be a way to apply that design to the turret blocks you want. This will save a fair amount of time and will make building easier. A little more variation in material tiers. With this, I am not suggesting simply adjusting the scaling even further. But I'd love to see certian materials be viable for certian blocks (similar to how trinium engines are the best to use, even over avorion engines due to their lighter weight, but same thrust output). As it stands there is no real reason (other than selling the ore) to try and mine lower tier materials, but instead push as far as possible to get avorion/ogonite as it is stronger, and produces more from a block stand point. I do like the idea of avorion still being an "endgame" material, but I would like to see other materials have their uses as well. I made a post awhile ago about this, but I'll give some examples below: Iron: Cheap, low credit costs on all blocks, also has inertia dampener Titanium: Titanium armor has the least weight out of any armor and has bonus resistance to energy damage. Titanium engines have a higher top speed, but lower acceleration. Naonite: Gets armor which is very heavy (only ogonite is heavier) and has bonus resistance to plasma damage. Naonite hyperspace cores are on par with Avorion hyperspace cores performance wise, but heavier. Trinium: Remains the lightest overall material. Trinium armor slightly heavier than titanium but gets bonus resistance to Physical damage. Trinium Engines give slightly more top speed and acceleration. Xanion: Shield and Generator blocks on par performance wise with Avorion but heavier. Xanion armor added which has the same HP values as Xanion hull, but has extra resistance against antimatter damage. Ogonite: Armor is the heaviest, but has a slight damage resistance bonus to every damage type except antimatter. Additional HP per armor block. Ogonite Energy containers on par with Avorion Energy Containers, but much heavier with slightly more HP. Avorion: Shields have a slight resistance to plasma damage. Thanks for reading! 1 Link to comment Share on other sites More sharing options...
Valck Posted November 28, 2020 Share Posted November 28, 2020 (edited) On 11/28/2020 at 2:42 AM, TESL4 said: Give the ability to apply turret designs to turret blocks without having to go into the turret editor. Once you have a nice design for a turret you want to use on 20+ turret hardpoints, make there be a way to apply that design to the turret blocks you want. This will save a fair amount of time and will make building easier. Select turret base(s), open saved designs menu, select turret design, click "apply" (bottom right IIRC) Bit finicky, but seems to work most of the time ; ) Edited December 10, 2020 by Valck words Link to comment Share on other sites More sharing options...
Valck Posted November 28, 2020 Share Posted November 28, 2020 (edited) On 10/8/2020 at 11:17 AM, Sue said: Currently Declined [...] -Some thoughts on the User Experience and the Interface https://forum.avorion.net/index.php?/topic/6640-some-thoughts-on-the-user-experience-and-the-interface/ Wait what? Admin said Quote "Voted for this as well! 🙂 Tons of good proposals in here, I'll be happy to implement those." Edited November 28, 2020 by Valck Bloomin' stupid Invision garbage Link to comment Share on other sites More sharing options...
TESL4 Posted November 29, 2020 Share Posted November 29, 2020 5 hours ago, Valck said: Select turret base(s), open saved designs menu, select turret design, click "apply" (bottom right IIRC) Bit clunky, but seems to work most of the time ; ) I will have to try this, you may have solved all my turret building problems! Link to comment Share on other sites More sharing options...
Commander Corgi Posted November 12, 2021 Share Posted November 12, 2021 Is this ever updated or is there a new version of this year-old post? Link to comment Share on other sites More sharing options...
FramFramson Posted November 24, 2021 Share Posted November 24, 2021 We know at least one or two were acted on at least. Link to comment Share on other sites More sharing options...
Fatsack Posted December 1, 2021 Share Posted December 1, 2021 Ones i'm excited most about are new sector types, faction improvements, and better RTS controls Link to comment Share on other sites More sharing options...
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