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Remotely order captains for internal ship tasks


Weylin
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Suggestion

It would be very helpful if we could remotely order captains to do things like:

  • change or equip modules, permanently or temporarily, going to an equipment dock to remove permanent installations.
  • replace existing turrets with a specified one from inventory, or remove a specified turret
  • equip specified turrets on pre-defined hardpoint areas
  • adjust power toggles and priorities
  • clone and train crew
  • ship repairs

The assets screen should also keep you notified of ship alerts, like insufficient crew and broken blocks, as well as their shield/hull status

 

Edited by Weylin
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I could see this stuff useful in a scripted API -

Quote

if target.shield > target.hull then plasma

As for the rest - you'd really be better off with a hotkey to show the targetted ship's UI and make the changes as if you were in control.
Obviously the button would print an error if the target wasn't 'yours'.

 

This has 3 advantages:
- Able to 'fix' the ship from the command screen or the map - which is super handy.

- Doesn't wipe out any orders that the target ship has - like a giant mining loop (alternatively let me 'save' order loops)

- You don't have to switch sectors just to fix/train crew (a periodic task)

 

Presently cloning / training crew is super painful and it doesn't save any significant amount of money.

The only way it makes sense to me is to have a single - crew academy base - with an enormous crew capacity and then every time you take a crew you have to order some clones, wait 15 minutes, and place them into the academy.

IMNSHO there should only be one step.

The academy presently doesn't allow you to train crew unless they are already on the ship/station.
cloning makes crew.

Suggestion: if you have cloning and tell the academy to train - it should simply allow you to queue up both the clone and the subsequent training right then and there - one click should clone and train .

Edited by phezzan
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