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My Builds Part II


ExCommander42ndS
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On 10/1/2020 at 2:20 AM, Vis said:

Well, your ships are very colorful. The designs are still mostly flying brick like tho, you should try to add in some more curves/slopes so they don't look like NPC ships. XD

Thanks for the admiration my friend. This is only a spare hobby of mine, my first creation on my first gaming experience here on Avorion. I'm just continuing to learn from time to time using the tool to build ships. Well, i'm just a newbie, can you help me out how to furnish a little my creations? It will be an honor for me to be enlightened. 

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20 hours ago, ExCommander42ndS said:

Thanks for the admiration my friend. This is only a spare hobby of mine, my first creation on my first gaming experience here on Avorion. I'm just continuing to learn from time to time using the tool to build ships. Well, i'm just a newbie, can you help me out how to furnish a little my creations? It will be an honor for me to be enlightened. 

Well, I wouldn't call it 'admiration'. XD But I'm sick of seeing brick shaped ships, so it's always great to see people trying to put more effort into making better looking ships.

I see you used some slopes on your battle-cruiser, but there are some parts that still look very blocky. Like the engines at the back could use something around them to make them look better.

Your frigates on the other hand, way too blocky. XD

Also I feel like your frigates are way to big to be frigates. They are all like Dreadnought sized ships. LOL

This is how I do my ship size classifications

Class Size           Number of System Slots
Heavy Fighter    1
Escort                 2-3
Corvette             4-5
Frigate                6-7
Destroyer           8-9
Cruiser               10-11
Battleship          12-13
Dreadnought     14-15

How much resources do those ships cost? They seem like they are way bigger than they need to be. I don't think you need a mining ship that big with 1243.12 hanger space. You can only have a max of 10 squads on any one ship or station, each squad can have a max of 12 fighters meaning their is a total of 120 slots for fighters. And the max size of a fighter if you didn't put any points into size to make them smaller is 8. So the max size any carrier would need is 960 for 10 full squads of size 8 fighters if the numbers for hanger space is 1:1 with fighter size. If you have even smaller fighters than you need even less hanger space.

But having all your ships big enough to have 14-15 System Slots seems kind of ridiculous. XD

As for building better looking ships, I think you should start by first rough sketching out some designs (Not brick shaped) and plan out where you will fix all the things you need in your ship. Then you should use framework blocks to map out the rough shape of the ship. After you have a rough outline add in all your important internal parts until your ship has all the capabilities you want it to have. Then you start building the outer hull of the ship with rounded smooth shapes to make it look cool and match the rough sketch you first planned.

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5 hours ago, Vis said:

Well, I wouldn't call it 'admiration'. XD But I'm sick of seeing brick shaped ships, so it's always great to see people trying to put more effort into making better looking ships.

I see you used some slopes on your battle-cruiser, but there are some parts that still look very blocky. Like the engines at the back could use something around them to make them look better.

Your frigates on the other hand, way too blocky. XD

Also I feel like your frigates are way to big to be frigates. They are all like Dreadnought sized ships. LOL

This is how I do my ship size classifications

Class Size           Number of System Slots
Heavy Fighter    1
Escort                 2-3
Corvette             4-5
Frigate                6-7
Destroyer           8-9
Cruiser               10-11
Battleship          12-13
Dreadnought     14-15

How much resources do those ships cost? They seem like they are way bigger than they need to be. I don't think you need a mining ship that big with 1243.12 hanger space. You can only have a max of 10 squads on any one ship or station, each squad can have a max of 12 fighters meaning their is a total of 120 slots for fighters. And the max size of a fighter if you didn't put any points into size to make them smaller is 8. So the max size any carrier would need is 960 for 10 full squads of size 8 fighters if the numbers for hanger space is 1:1 with fighter size. If you have even smaller fighters than you need even less hanger space.

But having all your ships big enough to have 14-15 System Slots seems kind of ridiculous. XD

As for building better looking ships, I think you should start by first rough sketching out some designs (Not brick shaped) and plan out where you will fix all the things you need in your ship. Then you should use framework blocks to map out the rough shape of the ship. After you have a rough outline add in all your important internal parts until your ship has all the capabilities you want it to have. Then you start building the outer hull of the ship with rounded smooth shapes to make it look cool and match the rough sketch you first planned.

I see. Well, i really like big ships. It doesn't require how many upgrade slots needed in my own opinion. Having one big ship in the sector with a full capacity hangar, no pirates or even bandits could make it a scrap. These ships i designed are more 'economical' and 'tough' in the middle of a war zone, hostility and dispute on warring factions. I built a ship 'all-around purpose', it could mine, it could use transport, salvage, and can withstand the heat of a battle. With your ideas, maybe i could make a lot of designs IF i only i'm not in a handicap position. But i thank you for giving me an additional key steps for the design. With respect, yours.

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Well, seems kind of pointless to make different ship designs if you are just going to make 1 big one that does everything. But also seems like a big waste of resources to build such a big ship at times when you only need it for 1 job, and a smaller ship can get the job done with no problem. Which one of those ships do you use for mining iron?

I have never really had a problem with pirates or bandits. Just one of my frigates is able to take on a group of pirates 1v10 and win without much trouble. I normally send 2 of them to fight a group of pirates just to be on the safe side. But my war frigate is a very deadly little ship.

For all my working ships (mining, salvaging, cargo, etc...) I don't use the frame first method. I normally box all the parts I need together then build an outer hull and round the edges a bit so it doesn't look like an ugly brick. This ends up giving them a more industrial/work ship kind of look where they have somewhat of an overall box like shape, but still look nice with added rounded parts.

For my warships I always use the 'frame first' method because I want them to look completely different from a box like shape.

Here is a picture of the base framework for my frigate with a few internal parts. The finished version looks way cooler, and I plan to post screen shots of all my ships on here someday, but I want to finish my¬†Destroyer first.¬† It's a good thing the game keeps a long list of auto-saves. ūüėČ1618387936_FrameFirstFrigateDesign.png.18660fe215f15a453f9bb64f141cab7d.png

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23 hours ago, Vis said:

Well, seems kind of pointless to make different ship designs if you are just going to make 1 big one that does everything. But also seems like a big waste of resources to build such a big ship at times when you only need it for 1 job, and a smaller ship can get the job done with no problem. Which one of those ships do you use for mining iron?

I have never really had a problem with pirates or bandits. Just one of my frigates is able to take on a group of pirates 1v10 and win without much trouble. I normally send 2 of them to fight a group of pirates just to be on the safe side. But my war frigate is a very deadly little ship.

For all my working ships (mining, salvaging, cargo, etc...) I don't use the frame first method. I normally box all the parts I need together then build an outer hull and round the edges a bit so it doesn't look like an ugly brick. This ends up giving them a more industrial/work ship kind of look where they have somewhat of an overall box like shape, but still look nice with added rounded parts.

For my warships I always use the 'frame first' method because I want them to look completely different from a box like shape.

Here is a picture of the base framework for my frigate with a few internal parts. The finished version looks way cooler, and I plan to post screen shots of all my ships on here someday, but I want to finish my¬†Destroyer first.¬† It's a good thing the game keeps a long list of auto-saves. ūüėČ1618387936_FrameFirstFrigateDesign.png.18660fe215f15a453f9bb64f141cab7d.png

The Bucanneers, which i am living with them are always attacked by bandtis and pirates. Because of this situation, i can't survive long while these factions are having issues in claiming a sector. Your idea isn't a waste after all, you are right but because having a drone where i'm using right now and too easy to be the bait on the confrontation of between warring factions in a sector, i can't survive after all. From the images that you see, these are only beyond my imagination, i created and build them depends on the player's choosing and liking. But none of them as of now is my ship, i have only 39,421 Titanium ores and i really need some more in order to build one from these creations of mine. As i saw your creations, it's a big WOW, you are more idealistic and creative than i am, i will give it a shot to create and build a ship from your ideas. I am not either disappointed or disagree to your point, i do believe your idea is valuable and i will take it by heart. [Sorry for my english] But then on, thanks again for your advice

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If you are playing a single player game pirates won't spawn in a sector if you the player are not in that sector. So you could have many smaller and much cheaper mining ships in the lower level sectors getting you iron and titanium, while you use your big ships for attacking and clearing out higher level sectors filled with pirates. 

As for ship designs, it's not that hard to make cool looking ships. time consuming yes, but hard no. Just start by rough sketching out a ship from the side view. Decide how you want it to be shaped from the nose to the tail and what parts are taller and shorter along the way. Then draw it from the front view and decide how it will be shaped and how wide the design will be. Then one from the top view, that matches how wide it is from the the front view and shows what parts of the ship stick out that wide. After you have the basic blueprint, you start placing your framework and making an outline of the shape of your ship from each view. You just need to place the framework blocks like you are doing pixel art. If you need to make circles and ovals, here is a simple tool to help you with that. https://donatstudios.com/PixelCircleGenerator I would make my framework blocks 1x1x1, then make a long line of blocks from the center going to the nose and tail when you first start your ship. This will help you get an idea of just how long the ship will be. Then you can start building the side view outline from it. Then do the same but going to the left and right side when you do the top view.

Hopefully this all makes sense, otherwise I might have to just draw a diagram of what I'm talking about. XD

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6 hours ago, Vis said:

If you are playing a single player game pirates won't spawn in a sector if you the player are not in that sector. So you could have many smaller and much cheaper mining ships in the lower level sectors getting you iron and titanium, while you use your big ships for attacking and clearing out higher level sectors filled with pirates. 

As for ship designs, it's not that hard to make cool looking ships. time consuming yes, but hard no. Just start by rough sketching out a ship from the side view. Decide how you want it to be shaped from the nose to the tail and what parts are taller and shorter along the way. Then draw it from the front view and decide how it will be shaped and how wide the design will be. Then one from the top view, that matches how wide it is from the the front view and shows what parts of the ship stick out that wide. After you have the basic blueprint, you start placing your framework and making an outline of the shape of your ship from each view. You just need to place the framework blocks like you are doing pixel art. If you need to make circles and ovals, here is a simple tool to help you with that. https://donatstudios.com/PixelCircleGenerator I would make my framework blocks 1x1x1, then make a long line of blocks from the center going to the nose and tail when you first start your ship. This will help you get an idea of just how long the ship will be. Then you can start building the side view outline from it. Then do the same but going to the left and right side when you do the top view.

Hopefully this all makes sense, otherwise I might have to just draw a diagram of what I'm talking about. XD

Thanks for this information you shared my friend.  With this link, i need to make 'little' practice to make curves and smooth edges for building a ship. I am just a newbie, and i need to learn a lot from an expert like you. Thanks again, i will try to start in a scratch for the next ship creations i have in mind.

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7 hours ago, ExCommander42ndS said:

Thanks for this information you shared my friend.  With this link, i need to make 'little' practice to make curves and smooth edges for building a ship. I am just a newbie, and i need to learn a lot from an expert like you. Thanks again, i will try to start in a scratch for the next ship creations i have in mind.

Cool, I look forward to seeing what new ships you come up with... And feel free to message me if you get stuck trying to figure out how to build parts of your ship, and need some more building tips.

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  • 3 years later...
On 10/5/2020 at 10:03 AM, Vis said:

If you are playing a single player game pirates won't spawn in a sector if you the player are not in that sector. So you could have many smaller and much cheaper mining ships in the lower level sectors getting you iron and titanium, while you use your big ships for attacking and clearing out higher level sectors filled with pirates. 

As for ship designs, it's not that hard to make cool looking ships. time consuming yes, but hard no. Just start by rough sketching out a ship from the side view. Decide how you want it to be shaped from the nose to the tail and what parts are taller and shorter along the way. Then draw it from the front view and decide how it will be shaped and how wide the design will be. Then one from the top view, that matches how wide it is from the the front view and shows what parts of the ship stick out that wide. After you have the basic blueprint, you start placing your framework and making an outline of the shape of your ship from each view. You just need to place the framework blocks like you are doing pixel art. If you need to make circles and ovals, here is a simple tool to help you with that. https://donatstudios.com/PixelCircleGenerator I would make my framework blocks 1x1x1, then make a long line of blocks from the center going to the nose and tail when you first start your ship. This will help you get an idea of just how long the ship will be. Then you can start building the side view outline from it. Then do the same but going to the left and right side when you do the top view.

Hopefully this all makes sense, otherwise I might have to just draw a diagram of what I'm talking about. XD

I came across your discussion about strategies for managing mining ships in lower-level sectors and designing ships for higher-level combat zones. Your insights are incredibly valuable, especially the aspect of utilizing different types of ships for resource gathering and combat. This approach of separating tasks between smaller, cost-effective mining ships in safer zones and deploying larger, more robust ships for combat and exploration in high-risk areas is a smart strategy. It maximizes efficiency while minimizing risk, which is crucial in a game where resource management and strategic planning are key.

Regarding ship designs, I completely agree with your perspective. Creativity in ship design, while time-consuming, isn’t necessarily hard. It's more about enjoying the process of creation and experimentation. Your method of starting with a rough sketch from different views (side, front, top) is a solid approach. It allows for a comprehensive understanding of the ship's dimensions and overall design before diving into the actual building process.

The point you made about using the framework blocks like pixel art to outline the ship is particularly insightful. It's a method that ensures precision and symmetry, which are vital for both aesthetic appeal and functional design. And speaking of creating precise shapes like circles and ovals, the tool you mentioned, the Pixel Circle Generator, is indeed a handy resource. In addition to that, I'd also like to share another tool that I've found useful Minecraft Circle Generator . This tool is similar in functionality and provides an easy way to create perfect circles and ovals, which can be crucial when designing certain parts of a ship.

Your tip about starting the ship with a long line of blocks to establish the nose and tail length is a technique I hadn’t considered before. It seems like a great way to set the foundation and scale of the ship right from the start. This could definitely help in maintaining proportion and balance in the ship's design.

If you could share a diagram of your design process, that would be amazing. Visual examples always help in understanding the concept better and can inspire others in their own design process.

Thank you for sharing your strategies and insights. I’m sure many players, myself included, will find your approach to ship design and sector management both interesting and practical for their gameplay.

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