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There should be high level content near the edge of the galaxy.


Aetrion
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I was asked to repost this idea here after talking about it on the Steam boards.

Basically the idea is this: The journey to the center of the galaxy is cool, but since all the high level content is close to the center most of the galaxy isn't worth exploring. Basically all of the high level enemies, high level weapon factories, high level ores etc. are squeezed into maybe 10% of the total map area, while huge swaths of the galaxy are irrelevant because the game rules dictate that nothing useful can ever crop up there. 

It's a matter of simple geometry. A 100x100 area near the center of the galaxy contains a little less than half as many squares as even just a 10 square belt around the outside of the 1000x1000 galaxy. The vast majority of the map area is wasted. 

So by adding high level stuff to the outer rim of the galaxy the game could offer a lot more sectors to explore to people. This could take a variety of forms. Maybe this kind of content could crop up only after defeating the guardian, so the journey to the center remains the leadup to endgame, but then you could find new opportunities at the rim. Maybe there could simply be high level systems near the edge of the galaxy. Maybe the resource progression could still work the way it does with the highest level resources only cropping up near the center, but there could be high level weapon factories and enemies near the edge of the galaxy so that that's a good hunting ground for better equipment in the late game.

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Prehaps the end sectors for project exodus could have wormholes lead to smaller mini galaxies (small separate map) filled with Xanion and Ogonite.

Could use the small separate map idea for wormholes into small xsotan filled galaxies around the center to add "dungeons"

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On 9/28/2020 at 1:06 PM, Aetrion said:

It's a matter of simple geometry. A 100x100 area near the center of the galaxy contains a little less than half as many squares as even just a 10 square belt around the outside of the 1000x1000 galaxy. The vast majority of the map area is wasted. 

1000x agree with this point entirely. The only benefit to the Outwards>Inwards progression is the forced clumping of players around 0:0 making player interaction on servers a thing.

Add this to the fact that the two main endgame content is essentially a map-wide trolling mechanism after a server lagging fight and a scaled up version of the 2nd encountered boss in a higher material. Kinda makes you pine for more content for sure.

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