Smertnickx Posted July 3, 2013 Share Posted July 3, 2013 Thats the problem, when server run out of memory it crash's and there is a chance to duplicate ships when it save backup of savegame. Here some picture that illustrate this problem/ And i have some problems with HP bar that shows my ship HP. Some pic that illustrate it. P.S. Sorry for errors in text. And please tell me where i make mistakes. This game RULE! :) Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted July 4, 2013 Boxelware Team Share Posted July 4, 2013 Hey! Thank you for reporting those. The HP bar bug is already fixed. Are you able to reproduce the ship duplication bug? I've encountered it before but wasn't able to successfully reproduce it. Link to comment Share on other sites More sharing options...
Smertnickx Posted July 6, 2013 Author Share Posted July 6, 2013 I think i can explain you when this bug take place. When server runout of memory and crashs he saves a backup savegame with a location and all data of player ship and when i try to load savegame server load backup and actualy save. so when loaded we have two ships: actualy saved ship and ship from backup. they placed on different system sectors of map. Also we with my friend repeat whis bug for few times. in server and client log there no interesting no errors or other, but if you needed i can send it to you. they just too large for attachment to post, i'll left links to them https://dl.dropboxusercontent.com/u/22981762/clientlog.txt https://dl.dropboxusercontent.com/u/22981762/serverlog.txt P.S. we with my friend also crash game when mod turrets with increasing firerate. so when too much shots fly ower space game crash with runout of memory. thats how we duplicate ships fitst time. also i think that time of crash important. so if game crash's when you in one system spend alot of time ship don't duplicate and if crash was when you travel one or more systems it can be duplicated in start of travel(where was last save) system and in exacly in system where you are. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted July 6, 2013 Boxelware Team Share Posted July 6, 2013 I'll look into it. When you use the extremely high firerate, is it actually the server that crashes or the client? Link to comment Share on other sites More sharing options...
Smertnickx Posted July 6, 2013 Author Share Posted July 6, 2013 client i think Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted July 6, 2013 Boxelware Team Share Posted July 6, 2013 If you see a connection closed box and can navigate back to the menu then it's the server. If the game just exits and you're left with the console it's the client. Link to comment Share on other sites More sharing options...
Smertnickx Posted July 6, 2013 Author Share Posted July 6, 2013 so its the client. Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted July 7, 2013 Boxelware Team Share Posted July 7, 2013 Alright. Should be fixed in the next version. Link to comment Share on other sites More sharing options...
Smertnickx Posted July 10, 2013 Author Share Posted July 10, 2013 So it was a projective weapons problem and i think that was problem with optimizzation of fired projections. As a said before runout of memory but i'll try to do this again and attach csreenshot also can try to load memory dump of process if you need? Link to comment Share on other sites More sharing options...
Boxelware Team koonschi Posted July 11, 2013 Boxelware Team Share Posted July 11, 2013 That's not necessary, all I need to know is, how to reproduce the bug, that's way better than any dump. And I already know that ;) Link to comment Share on other sites More sharing options...
Smertnickx Posted July 11, 2013 Author Share Posted July 11, 2013 so it's just a 3 turrets with huge firerate and game crashs in few ceconds Link to comment Share on other sites More sharing options...
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