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Additional sector types


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Here are some ideas for additional sector types to make the galaxy more varied and interesting:

-Nebula storm: Thickest fog nebula with lots of wreckages and valuables (maybe containers) littering the sector. There should be special coaxial lightning turrets on tiny asteroids and wrecks that have at least 50 km range, random fire rate between 10 and 20 seconds, very wild accuracy, very bright and thick lightning and use very realistic thunder sounds that can be heard at least 50 km away. These special lightning turrets should not be available as drops and should have almost torpedo level damage per shot. Presents a high risk high reward sort of deal.

-Dark nebula: Nebula that is so dark that it is impossible to see anything. Periodic lightning illuminates the sector briefly.

-"Sponge" nebula: A sector full of extremely thick fog clouds that form a big sprawling "pocket" of lower fog levels. Fog level 1 or 2 should be used for the "pocket" and fog level 6 or above should be used for the rest of the sector. Stations and ships try to stick to inside of the "pocket".

-Minefield: Sector is littered with small mines that explode on impact. To make this sector interesting and meaningful, add wreckages with valuable loot or station wreckages in the sector.

-Warzone: Sector is littered with destroyed stations and ships with the occasional military outpost and repair dock intact. Heavily defended and experience frequent raids from neigboring hostile factions and pirates.

-Needle asteroid field: Asteroid fields with asteroids stretched in one same direction about 10-15 times their normal lenght. These should provide interesting fight environments for agile ships that are able to fly between the gaps.

-Crystal asteroid field: Add glass crystals onto asteroids and add asteroids made out of glass that is colored according to the material zone. Asteroid core blocks should be extremely rich stone and there should be only one type of material present in these sectors. Could be outsourced to a builder if the devs don't have time to build these.

-Sparse asteroid field: Increase the average distance between asteroids up to four times more than it currently is and also increase asteroid size by the scaling factor of 200%.

-Massive asteroid field: There are sectors in the game that have over 2k asteroids in them but I'd like to see some with even as many as 4k. To make the field feel bigger, increase the the average distance between asteroids (which also should help with NPC flight AI occasionally getting stuck).

-Meteor shower sector: The sector is experiencing frequent meteor showers, where dozens of non-homing torpedos with comet/meteor textures and very long and bright tails spawn about 100 km from the center of the sector and fly through the sector to disappear after flying 200 km or hitting something in the sector. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen.

Edited by TenguKnight
More sectors.
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wandering comet- asteroid field, but for water, ice and the industrial gasses.

ancient titan salvage- scrapyard that is basically a single giant structure scattered with automated turrets. scattered with steel, and components.

though both of these would likely need a sell all cargo function to avoid clogging ships with goods

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