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DLC Avorion Into the Rift Out Now!

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Better RTS mode controls


Silent00
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Suggestion

Can we have some love for the RTS mode? I like its mode. It's control are lack luster, it have to manually to order ships to attack a single ship rather attack to another when they're finished and the the move order are one-dimensional.

My ideas are just few and simple:

  • In RTS mode have its Homeworld-like controls, like the good old fashion hold and drag to move different heights, drag box to attack enemies, to mine asteroids and escort non-player owned ships.
  • Ship formations (like Homeworld) in every form (ship formation editor maybe?), especially when they escort a ship that will huddled together that cause its AI to attack each other, they need to have at least some spacing as best as they can
  • Allows to move freely in different sectors when changing through sectors to sectors without the need of switching different ships then switch to RTS mode. 
  • The map where you can see the lists of ships in the sectors are need to be improve.
  • The Fleet needs more organized (like categorized into different types/classes of ships).
  • Ships with radar upgrades will share information to each other so that your ships that are far away will still see the blip on the galaxy map.
  • Group assignments be it hotkeys and/or have them in its own UI thing when hovering through the sector so that way it easily order them around.
Edited by Silent00
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On 9/21/2020 at 12:01 AM, Weylin said:

Automatic pathing would be great as well on the map screen, since you have to manually input 20 or so waypoints to get a ship to take a gate network any reasonably long distance

If it does, it'll be probably be taxing for the "server" even if it is single player when it is moving in fleet

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