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koonschi

Beta Branch Patch 1.2 - Patchnotes

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"While working on the next big update, we also added a few more quality-of-life features. We're releasing a small patch with a selection of those features that are already done."


Client

  • Lights of wreckages can now flicker independently for each block & material type


Building Mode UI

  • Silhouettes of real-world monuments can now be shown in building mode for an improved sense of scale
    • Silhouettes can be modded
  • Block template brush's blocks are no longer all red while selecting a new anchor block
  • Improved controls for scaling blocks and shapes


General UI

  • The amount of goods is now directly visible in the fleet tab
  • Improved coloring of cargo overview in the fleet tab
  • When commanding ships, sectors reachable via gate are now highlighted
  • Claimed asteroids now show up on the map
  • Added sorting of DPS/Slot
  • Guidebook and its tutorials can no longer be abandoned


Server

  • Added new game settings variables for maximum ships & stations of an alliance
  • Added file clustering options to server.ini
    • When enabled, packs small files into larger ones on shutdown of server
  • Added a notification for when a player is assigned to be the new leader of a group


Scripting API

  • All setValue() functions for objects now return the previously set value
  • Player.craftFaction now returns the player faction if the player is not in a craft


Bugfixes
"As always, fixes marked with [UBR] are bugs that have been reported through our in-game bug reporting tool. Thanks to everyone who reported and keep it up!"

  • [UBR] Fixed an issue where directing ships over the galaxy map wasn't working correctly for bought maps
  • [UBR] Fixed a rare crash in building mode
  • [UBR] Fixed several issues in missions
  • [UBR] Fixed an issue where alliance ranks with empty names could be created
  • [UBR] Fixed research satellites showing nil chatter after reload
  • [UBR] Fixed an issue where upgrades would remain on ships after being removed from the game (ie. through enabling/disabling mods)
     

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