Baphnedia Posted August 18, 2020 Share Posted August 18, 2020 In the late game, powerful R-mining and R-salvaging fighters cause great amounts of lag as ores and scrap metal spawn/de-spawn rapidly and in great quantities. Often, attempting to salvage a decently large ship, like Fidget (much less XWG), can cause high server load warnings AND a ping of around 50k-100k. The game takes this desync like a champ, but the impact on play makes carrier miners/salvagers untenable unless you abstain from doing raw mining or salvaging. Link to comment Share on other sites More sharing options...
phezzan Posted September 18, 2020 Share Posted September 18, 2020 Yeah - I have a number of strange performance problems running a 1 person server on localhost in Windows on a Ryzen 1600. It's confusing and quite awful. Glad you narrowed yours down. Seems like the fix is to create buckets of time when spawning stuff in a small area, and total up everything to be spawned into those buckets. Then one big ores/scrap can be spawned instead of hundreds of tiny ones. 1 Link to comment Share on other sites More sharing options...
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