lovepack Posted August 14, 2020 Share Posted August 14, 2020 The verbiage on things like shipyards, military outpost, or equipment dock about "attracts NPC traders" is a bit vague. Can someone clarify if this means that more NPC will visit your factories in that sector? IE if I build a Body Armor factory in a sector and then a shipyard will there be an increase in NPC visits(More sell/buying) to the Body Armor factory? Link to comment Share on other sites More sharing options...
Rinart73 Posted August 15, 2020 Share Posted August 15, 2020 (edited) Not really. There are 2 separate trader "streams": The factory-only stream that works when in the factory settings you check "actively buy/sell" goods. This will cause factory to try to "call" for traders every 90 seconds. The general stream that works for all consumers and factories. Every minute it chooses one of them. So big amounts of consumers/factories in one sector will kinda conflict with each other. But with reasonable amounts it's gonna be fine. Edited August 15, 2020 by Rinart73 1 Link to comment Share on other sites More sharing options...
lovepack Posted August 17, 2020 Author Share Posted August 17, 2020 Thanks for the response! So is it better to build in a zone with no NPC stations(consumer) as those might cause this conflict? So right now I have a shipyard, equipment dock, repair, military and research all in my main factory sector though none are set to buy, will this cause the conflict? Link to comment Share on other sites More sharing options...
lovepack Posted August 17, 2020 Author Share Posted August 17, 2020 Also for the slider bar -20% to 20% is that what determines the likihood of the type of trader when this 90 second call is made? IE if you have it set to 20% will it be that much more likely that sellers will come to the factory? Link to comment Share on other sites More sharing options...
Rinart73 Posted August 17, 2020 Share Posted August 17, 2020 (edited) 2 hours ago, lovepack said: build in a zone with no NPC stations(consumer) as those might cause this conflict Yes, they could "steal" some traders. 2 hours ago, lovepack said: though none are set to buy If you disabled buying then yes, traders for them simply won't spawn. 2 hours ago, lovepack said: Also for the slider bar -20% to 20% is that what determines the likihood of the type of trader when this 90 second call is made? If I remember correctly, if you have > 0% extra price, it will make traders more likely (but not guarantee) to sell goods to your factory rather than buy (because you pay extra for those goods). And if you set < 0% price, they're more likely to buy from factory rather than sell, because you're selling goods for a cheaper price. Edited August 17, 2020 by Rinart73 1 Link to comment Share on other sites More sharing options...
lovepack Posted August 20, 2020 Author Share Posted August 20, 2020 Thank you Rinart Link to comment Share on other sites More sharing options...
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