Admittedly, I haven't seen all the game has to offer since I've been so hooked on building ships, so please tell me if I'm at all mistaken.
As far as I know, all the weapons in the game come in the form of small, pre-made turrets. A few ideas to enhance ship weaponry could be the following:
Scalable Weapons
Just like other resizable blocks, but they shoot stuff. These might come in the form of static weapons such as mass drivers, beam weapons, and missile launchers. Making them larger might increase their power, while costing more energy or reloading time. It may also be possible that weapons exceeding a certain size can't be mounted on traverse/elevation mechanisms (see below), and must instead be mounted in a ship's hull (ie: a massive, forward-facing railgun made to obliterate capital ships).
Traverse and elevation mechanisms
Traverse and elevation mechanisms might act as rotors and hinges respectively, allowing one to create objects attached to a ship or station that follow the player's aim. This might allow for the creation of custom turrets by building blocks, weapons, and certain other components on them. Another possibility could be a mass limit on these mechanisms - they might come in different sizes, which can support more mass (and heavier armament), but take up more space and move more slowly.
Magazines
For projectile or missile-based weapons, one might be required to designate a storage space for ammunition. A larger magazine might permit one to store more ammo, while gigantic weapons may require equally massive magazines just to have any ammunition at all.
This idea might require some further elaboration or visual references, so I might try and add some of that when I have the time.
Suggestion
Sofa
Admittedly, I haven't seen all the game has to offer since I've been so hooked on building ships, so please tell me if I'm at all mistaken.
As far as I know, all the weapons in the game come in the form of small, pre-made turrets. A few ideas to enhance ship weaponry could be the following:
Just like other resizable blocks, but they shoot stuff. These might come in the form of static weapons such as mass drivers, beam weapons, and missile launchers. Making them larger might increase their power, while costing more energy or reloading time. It may also be possible that weapons exceeding a certain size can't be mounted on traverse/elevation mechanisms (see below), and must instead be mounted in a ship's hull (ie: a massive, forward-facing railgun made to obliterate capital ships).
Traverse and elevation mechanisms might act as rotors and hinges respectively, allowing one to create objects attached to a ship or station that follow the player's aim. This might allow for the creation of custom turrets by building blocks, weapons, and certain other components on them. Another possibility could be a mass limit on these mechanisms - they might come in different sizes, which can support more mass (and heavier armament), but take up more space and move more slowly.
For projectile or missile-based weapons, one might be required to designate a storage space for ammunition. A larger magazine might permit one to store more ammo, while gigantic weapons may require equally massive magazines just to have any ammunition at all.
This idea might require some further elaboration or visual references, so I might try and add some of that when I have the time.
Link to comment
Share on other sites
23 answers to this suggestion
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now