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enforce active sector limits with pirate/faction raids.


and by raids,

i mean they bring in a fleet modified based on your current held resources, hit your lowest omicron sector assassinate a given tonnage of your fleet and leave, instead of the casual saunter in, flap about then wait for death thing they do now.

not only would this be a more engaging way to apply sector limits, it would also help with players easily over powering the game by constantly bleeding player resources. and limiting mine/station spam. 

it is also a thing that could be done via rng as a stopgap until fleshed out faction industry, diplomacy and economy can be implemented. 

basically persecutors multiplied by the players own resources.

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