currently, you get to the centre of the galaxy, and thats pretty much it for the playthrough. you get the best guns, build a multi-million hp ship and turn the game into a right click simulator, where the bosses are just are just prime cattle and there is little encouragement to continue designing ships. i would like there to be a way around this, with out the poisonous and self defeating way mmorpgs keep tacking on a new dungeon and powerful cash shop item every 3 months.
i suggest that once you defeat the centre guardian, you are allowed to take a ship with a volume/mass limit to a new galaxy with enough resources to bypass the initial slow buildup to your first mine, and only a limited inventory. maybe have your home sector/stations actually be the players(so that you can lose everything) but can avoid the slow start.
basically the newgame+ that some other rpgs use where you go back to the begining but actually have all your abilities, but on top of that a difficulty multiplier is added each time you do this to increase the challenge of the game when you do. causing;
factions to be more hostile.
more likely challenging you to get out of their sectors if your ship is more powerful than they trust you with.
more likelihood of boss fights being tailored against your ship(s). take a carrier and they are loaded with flak, take a battleship they are loaded with cannon, come in covered in rails and they have carrier missile cruisers to keep away from you. etc etc.
having factions chase you to different sectors if you retreat, like cylons in galactica.
have them more likely to launch counter attacks against your sectors/stations/mines other ships as distraction when you raid them.
would have posted separately, but these things would work together. and some of these things already have foundations in the game, such as persecutors jumping after you to the next sector. these systems would also add replay-ability to the base game for hardcore and insane.
Suggestion
cy414
currently, you get to the centre of the galaxy, and thats pretty much it for the playthrough. you get the best guns, build a multi-million hp ship and turn the game into a right click simulator, where the bosses are just are just prime cattle and there is little encouragement to continue designing ships. i would like there to be a way around this, with out the poisonous and self defeating way mmorpgs keep tacking on a new dungeon and powerful cash shop item every 3 months.
i suggest that once you defeat the centre guardian, you are allowed to take a ship with a volume/mass limit to a new galaxy with enough resources to bypass the initial slow buildup to your first mine, and only a limited inventory. maybe have your home sector/stations actually be the players(so that you can lose everything) but can avoid the slow start.
basically the newgame+ that some other rpgs use where you go back to the begining but actually have all your abilities, but on top of that a difficulty multiplier is added each time you do this to increase the challenge of the game when you do. causing;
factions to be more hostile.
more likely challenging you to get out of their sectors if your ship is more powerful than they trust you with.
more likelihood of boss fights being tailored against your ship(s). take a carrier and they are loaded with flak, take a battleship they are loaded with cannon, come in covered in rails and they have carrier missile cruisers to keep away from you. etc etc.
having factions chase you to different sectors if you retreat, like cylons in galactica.
have them more likely to launch counter attacks against your sectors/stations/mines other ships as distraction when you raid them.
would have posted separately, but these things would work together. and some of these things already have foundations in the game, such as persecutors jumping after you to the next sector. these systems would also add replay-ability to the base game for hardcore and insane.
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