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[economy integration + balance] material grades at shipyard


cy414
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Suggestion

suggestion for the future when expansion of the economy system is in place.

adding grades of of the base materials as refined materials could provide a good way to encourage use of shipyards, and integrate shipyards into faction economies.

these would only be available by founding, modifying or editing a ship within range of a shipyard, similarly to modifing installed systems, or by ordering a ship from a shipyard. but in order to do this a player would need to have a selection of materials for making the alloy's these materials are produced with. up to xanion level.

allowing the same tech level function seen in other factories to also apply to shipyards

 

in the real world its unlikly we will ever stop using steels due to many having more useful properties than 'better' metals, and there are several versions of titanium. 

this could be represented as modifications to repair speed, repair cost, maintenance and many other attributes that could be used to balance rimward and coreward factions and players, and making these stations a real part of the games eventual economy and balance. and could allow for expansion of the station types with foundries that buy from resource depots and mines to make the materials.

an example result of this a faction/player with a fleet of avorion ships may have ships that have a lot of power and hp, but these ships would have lower passive repair rates and cost a lot more in upkeep than those made of titanium and iron.

 

this would also add depth to the game beyond "dash for the core". especially on harder difficulties where players like myself want to challenge a game with working balance rather than getting bored holding right click until all the things in the sector are dead from being in range of a doomwedge.

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