i would like to see the automatic ship and station generator given multiple range sliders for different elements of ships. so that players can order more customised ships from shipyards, and so the game can generate more unique factions
speed, x, y and z acceleration, the x, y and z acceleration, rotation, hp, shield, , battery could all be given ranges to determine how well a faction performs militarily
sliders for cargo, jump range, power generation could decide how well a factions performs economically. and fix the bug where npc stations spawn with next to no cargo for trade by setting a lower bound.
more complicated could be sliders for how they look, though im guessing these already exist to some degree.
how bias the generator will be to building large rings, how many primary hulls(i notice a lot of factions have 2 hulls), how bias it would be to generate fractal, geometric or rounded shapes. or even things like the old xotan spiky space armadillo's that where quite satisfying to shoot to bits
even relative limits on dimensions could be used to create differences such as ships that are notably long, or flat but tall and wide space jellyfish.
this could even be a modifier on diplomacy on the basis of "we dont like how your ships look" via the relative values of round or spiky a factions ship design is biased.
Suggestion
cy414
i would like to see the automatic ship and station generator given multiple range sliders for different elements of ships. so that players can order more customised ships from shipyards, and so the game can generate more unique factions
speed, x, y and z acceleration, the x, y and z acceleration, rotation, hp, shield, , battery could all be given ranges to determine how well a faction performs militarily
sliders for cargo, jump range, power generation could decide how well a factions performs economically. and fix the bug where npc stations spawn with next to no cargo for trade by setting a lower bound.
more complicated could be sliders for how they look, though im guessing these already exist to some degree.
how bias the generator will be to building large rings, how many primary hulls(i notice a lot of factions have 2 hulls), how bias it would be to generate fractal, geometric or rounded shapes. or even things like the old xotan spiky space armadillo's that where quite satisfying to shoot to bits
even relative limits on dimensions could be used to create differences such as ships that are notably long, or flat but tall and wide space jellyfish.
this could even be a modifier on diplomacy on the basis of "we dont like how your ships look" via the relative values of round or spiky a factions ship design is biased.
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