egon Posted June 29, 2020 Share Posted June 29, 2020 no resistance in vacuum once you have reached a speed you could cut off the power to the engines and continue at the same speed forever without engines consuming any power your ship should not slow down on its own it would continue at the same speed until interacting with something else or you decide to stop, slow down or change direction Link to comment Share on other sites More sharing options...
0 Frenk-n Posted July 3, 2020 Share Posted July 3, 2020 So you want to have endless boost, not depending on your ships energy ? It would be realistc, but bad for gameplay Link to comment Share on other sites More sharing options...
0 cy414 Posted July 3, 2020 Share Posted July 3, 2020 the inertia/drag is needed to prevent problems like sector objects getting scattered about. imagine if you accidentally nudge your new gold mine with a big ship, only to find a week or 2 later its 50000km away from the jump point. and npc traders take several hours to get to it. and thats if some bug in the co-ordinates doesnt break the sector. my idea would be, having it the drag effect scale. from say 1% of current in the middle of a sector, to 100% at 100km and becomes a force that pushes things back to the centre some time after that to prevent bugs, could be more interesting. Link to comment Share on other sites More sharing options...
0 egon Posted July 4, 2020 Author Share Posted July 4, 2020 endless boost? i didn't write that.. where have you read that? engines consuming power when accelerating, slowing down or changing direction no resistance in vacuum!!!! that's why you have inertial dampeners on ships and stations....... if you hit a small asteroid with a fast moving big ship that asteroid should gain velocity equal to the mass and speed of the ship in the opposite direction and should not slow down on its own https://en.wikipedia.org/wiki/Theory_of_relativity Link to comment Share on other sites More sharing options...
0 cy414 Posted July 4, 2020 Share Posted July 4, 2020 which is something that would destroy sectors due to everything flying so far out of the sector it would take increasing amounts of time to get there. while i agree the drag is annoying, it still needs to be there for basic game function. hence the solution i posted, which would make drag negligible in the middle of a sector, while still serving the needed function of the sector falling apart and ejecting objects. Link to comment Share on other sites More sharing options...
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egon
no resistance in vacuum
once you have reached a speed you could cut off the power to the engines and continue at the same speed forever without engines consuming any power
your ship should not slow down on its own
it would continue at the same speed until interacting with something else or you decide to stop, slow down or change direction
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