Instead of only just "cargo" and "Armament". Where [Cargo] shows cargo in craft/ship/station, and [Armament] shows upgrades and weapons.
How about, having "Crew" and "Hull" button. Where [Crew] shows status of crew allocation and moral of overall ship, and [Hull] shows current and total for both Hull and Shield.
And if possible, a button for AI reaction to hostile presences, a drop-down list of functions for when hostile appear in that sector, AI does [...] that can include jumping away randomly, engage, ignore, jumping to other known explored sector, etc. ie a condition trigger.
Suggestion
Zorroexe1991
As per title.
Instead of only just "cargo" and "Armament". Where [Cargo] shows cargo in craft/ship/station, and [Armament] shows upgrades and weapons.
How about, having "Crew" and "Hull" button. Where [Crew] shows status of crew allocation and moral of overall ship, and [Hull] shows current and total for both Hull and Shield.
And if possible, a button for AI reaction to hostile presences, a drop-down list of functions for when hostile appear in that sector, AI does [...] that can include jumping away randomly, engage, ignore, jumping to other known explored sector, etc. ie a condition trigger.
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