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Patch 1.1.2 - Hotfixes


koonschi

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  • Boxelware Team

Hotfixes 2020-07-13

  • Fixed some issues where the main storyline and follow-up missions wouldn't get started properly
  • Fixed an issue where engine lights were flickering on AI ships
  • Fixed an issue where own ship could be selected, but no longer unselected if it was in the middle of the screen

Hotfixes 2020-07-08

  • Adjusted some highlights in Tutorial
  • [UBR] Fixed a crash that occurred when players crossed the barrier for the first time
  • Implemented a text commands file, that can be used to send commands to the server via the file system
    • Path can be configured in server.ini
    • Multiple commands can be sent
    • Commands must be written same style as via chat, ie. /give PlayerName 100 iron
  • [UBR] Fixed an issue where AI buffs would remain on ships after boarding
  • [UBR] Fixed an issue where it was possible to enter a space and nothing else in galaxy map search text field
     

Hotfixes 2020-06-27

  • Increased starting money for 'Normal', 'Easy' and 'Beginner' difficulty
  • Equipment Docks now always have at least one trading upgrade in stock
  • Fixed an issue where wave encounters would drop too advanced turrets
  • Fixed an issue where turrets would be displayed as "Blueprint" instead of "Turret" in comparisons
  • Fixed an issue where directing ships over the galaxy map wasn't working correctly for bought maps
  • [UBR] Fixed several issues with sorting of inventory
    • New items are only sorted up in main inventory window and alliance inventory window, no longer other windows as well
  • Fixed an issue where engines of other small ships and drones could be black
  • [UBR] Fixed an issue where some languages couldn't be set correctly through Steam
  • [UBR] Fixed an issue where object detector upgrades would cost 0 credits
  • [UBR] Fixed an issue where designs window didn't reset its scrolling when going to parent path
     

Hotfixes 2020-06-25

  • Drastically reduced influence of player and alliance ships' destruction on triggering a hazard zone
    • Hazard zones would get triggered easily by player and alliance ships being destroyed, resulting in a second punishment of losing commerce in addition to losing your station
  • Increased time between persecutor attacks on player's weak stations and ships from 10 minutes to 35 minutes
  • [UBR] Fixed an issue where destroying drones would turn a sector into a hazard zone
  • [UBR] Fixed an issue where ships of factions would falsely respawn (special thanks to Speedy)
  • [UBR] Fixed icons on the map being stuck in their 2D position
  • [UBR] Fixed routes on the map being slightly displaced while moving the camera
  • Scripting API: Added a new MapIcon UI element to draw icons on the galaxy map
  • Fixed several crashes in settings menu while not in a ship
  • [UBR] Fixed an issue where the tutorial could get locked in the crew assignment phase when keeping a mining turret on the ship

Hotfixes 2020-06-24

  • No more simultaneous persecution: Added a pause of at least 10 minutes between persecutor attacks on ships in other sectors than the player
  • [UBR] Fixed an issue where "Sort by Damage" in inventory could get messed up by recently acquired turrets

Hotfixes 2020-06-23

  • No more simultaneous persecution: Added a pause of at least 10 minutes between persecutor attacks on ships in other sectors than the player
  • [UBR] Fixed some issues where tooltips weren't visible on the map
  • [UBR] Fixed an issue where pressing the loop button wouldn't work properly
  • [UBR] Fixed an issue where stations weren't hidden correctly on galaxy map when toggling the "Stations" checkbox
  • [UBR] Fixed an issue where after a fly-through-wormhole command looping wouldn't work correctly
  • [UBR] Fixed an issue where a fly through wormhole command couldn't be undone while the command chain was already executing
  • [UBR] Notifications are now hidden while mouse is over the ships list
  • [UBR] Fixed an issue where left-click wouldn't deselect ships properly
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