Currently, the highest speed a fighter can move is around 700m/s (This means a legendary xanion fighter with max points put into speed). All of us know that nearly every ship, pirate, player, or faction is capable of moving far above this speed, and on higher difficulties, is bound to happen as enemies take advantage of long range weaponry. This creates awkward scenarios where light, tiny craft built on agility and speed are incapable catching up to the dreadnought 8,000x bigger than them, or even to the carrier that launched them if that carrier decides to move. It also encourages me to launch fighters at close range cause I know they'll never catch up to do anything if they have to crawl 20km to their target. This makes fighters look like some kind of close-up brawling tool, which just feels backwards (unless that's what you guys intended). I don't think fighter base speed should be increased, in fact, I think 700m/s appears pretty fast in battles where ships are close and not moving much. It also makes fighters struggle DPS-wise because they approach their targets too quickly before having to turn around. I want fighters to have the ability to activate a boost or microwarp drive to drastically increase their speed if their target is unreasonably too far for the fighter's current speed. This boost would increase their velocity by 3x, and would quickly decay as soon as the fighter is just a little bit outside weapon's range.
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Currently, the highest speed a fighter can move is around 700m/s (This means a legendary xanion fighter with max points put into speed). All of us know that nearly every ship, pirate, player, or faction is capable of moving far above this speed, and on higher difficulties, is bound to happen as enemies take advantage of long range weaponry. This creates awkward scenarios where light, tiny craft built on agility and speed are incapable catching up to the dreadnought 8,000x bigger than them, or even to the carrier that launched them if that carrier decides to move. It also encourages me to launch fighters at close range cause I know they'll never catch up to do anything if they have to crawl 20km to their target. This makes fighters look like some kind of close-up brawling tool, which just feels backwards (unless that's what you guys intended). I don't think fighter base speed should be increased, in fact, I think 700m/s appears pretty fast in battles where ships are close and not moving much. It also makes fighters struggle DPS-wise because they approach their targets too quickly before having to turn around. I want fighters to have the ability to activate a boost or microwarp drive to drastically increase their speed if their target is unreasonably too far for the fighter's current speed. This boost would increase their velocity by 3x, and would quickly decay as soon as the fighter is just a little bit outside weapon's range.
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