As per title, let us settle our bases/stations/facilities everything on the planet, or IE let us colonize it.
The planet surface is far bigger and wider then the space station. Hence, players can put more stuff on the surface.
As for the hitbox, let the planet sit in the middle of the sector. (Far most bottom, visually only).
As for losing it, let it be space occupancy rate or military strength. If enemy ships occupy 100% of space territory, the planet loss HP over time. When it's 0, the planet/colonization on the planet is gone, (IE, enemy taken over).
Now with this, there's most reason to use patrol/guard a sector. But we need some planetary defenses... so here, on the planet surface (after upgrading), will some planet-to-space defense , for example... Cannon.
But there's a problem. Enemies running away from the center of the sector at 2k~3k m/s velocity should be auto-hyperdrive out of the sector.
For example PvP, players, if you'r 1,000 KM away from the sector, you'r basically should be in another sector by space coordinates.
For NPC (pirates/xsotan/NPC guards), should despawn, and considered KIA, ie Desertion .
Suggestion
Zorroexe1991
As per title, let us settle our bases/stations/facilities everything on the planet, or IE let us colonize it.
The planet surface is far bigger and wider then the space station. Hence, players can put more stuff on the surface.
As for the hitbox, let the planet sit in the middle of the sector. (Far most bottom, visually only).
As for losing it, let it be space occupancy rate or military strength. If enemy ships occupy 100% of space territory, the planet loss HP over time. When it's 0, the planet/colonization on the planet is gone, (IE, enemy taken over).
Now with this, there's most reason to use patrol/guard a sector. But we need some planetary defenses... so here, on the planet surface (after upgrading), will some planet-to-space defense , for example... Cannon.
But there's a problem. Enemies running away from the center of the sector at 2k~3k m/s velocity should be auto-hyperdrive out of the sector.
For example PvP, players, if you'r 1,000 KM away from the sector, you'r basically should be in another sector by space coordinates.
For NPC (pirates/xsotan/NPC guards), should despawn, and considered KIA, ie Desertion .
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