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Why doesn't the number of turret barrels = the number of slots it takes up?


xor0
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  • 3 weeks later...
Guest TheJollyKraut

Because it's still just one turret.

On 5/31/2020 at 3:37 PM, xor0 said:

This is so obvious and frustrating.

Are you saying that a double barrel shotgun would need twice as many hands to be operated because it has 2 barrels?

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  • 1 year later...
On 6/21/2020 at 1:41 PM, Guest TheJollyKraut said:

Because it's still just one turret.

Are you saying that a double barrel shotgun would need twice as many hands to be operated because it has 2 barrels?

Additionally, the barrels are (basically) cosmetic. The devs actually nerf the fire rate (projectile based) or damage (continuous beam based) of the weapons on the turret so that they are the same regardless of barrel count.

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  • 2 months later...

It would be cool if we could design turrets based on this idea. If you have a 1 slot chain gun turret that does 1000 dps you could turn it into a turret of N slots for N guns doing N×1000 dps. The larger turrets would only require 1+¼N as many mechanical components such as servos, tubes, steel, aluminum, lead and N for ammunition and other things that might have direct bearing on dps.

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43 minutes ago, Straybow427 said:

It would be cool if we could design turrets based on this idea. If you have a 1 slot chain gun turret that does 1000 dps you could turn it into a turret of N slots for N guns doing N×1000 dps. The larger turrets would only require 1+¼N as many mechanical components such as servos, tubes, steel, aluminum, lead and N for ammunition and other things that might have direct bearing on dps.

Well, you could via mods.  However, I don't exactly agree with the idea that multibarrels should use multiple slots (maybe if we were allowed fractional slots...).  There can be other balancing mechanics, such as not making them a pure 1:1 damage/fire rate increase and/or slowing down their turn rate.

Oh, hey.... https://steamcommunity.com/sharedfiles/filedetails/?id=2567238239

😛

Course, it doesn't increase their material costs at turret factories (or allow converting of turrets at turret factories).  Multibarrels are still an RNG item and my attempts at redoing a multibarrel turret has seen some weird graphical issues (specifically, floating barrels).

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