xor0 Posted May 31, 2020 Share Posted May 31, 2020 This is so obvious and frustrating. Link to comment Share on other sites More sharing options...
SneakyTacts Posted May 31, 2020 Share Posted May 31, 2020 You mean how some turrets are different sizes so they take more turret slots? Link to comment Share on other sites More sharing options...
cy414 Posted June 18, 2020 Share Posted June 18, 2020 because a gau12 is smaller than a 8 inch howitzer Link to comment Share on other sites More sharing options...
Guest TheJollyKraut Posted June 21, 2020 Share Posted June 21, 2020 Because it's still just one turret. On 5/31/2020 at 3:37 PM, xor0 said: This is so obvious and frustrating. Are you saying that a double barrel shotgun would need twice as many hands to be operated because it has 2 barrels? Link to comment Share on other sites More sharing options...
FuryoftheStars Posted July 8, 2021 Share Posted July 8, 2021 On 6/21/2020 at 1:41 PM, Guest TheJollyKraut said: Because it's still just one turret. Are you saying that a double barrel shotgun would need twice as many hands to be operated because it has 2 barrels? Additionally, the barrels are (basically) cosmetic. The devs actually nerf the fire rate (projectile based) or damage (continuous beam based) of the weapons on the turret so that they are the same regardless of barrel count. Link to comment Share on other sites More sharing options...
Straybow427 Posted September 12, 2021 Share Posted September 12, 2021 It would be cool if we could design turrets based on this idea. If you have a 1 slot chain gun turret that does 1000 dps you could turn it into a turret of N slots for N guns doing N×1000 dps. The larger turrets would only require 1+¼N as many mechanical components such as servos, tubes, steel, aluminum, lead and N for ammunition and other things that might have direct bearing on dps. Link to comment Share on other sites More sharing options...
FuryoftheStars Posted September 12, 2021 Share Posted September 12, 2021 43 minutes ago, Straybow427 said: It would be cool if we could design turrets based on this idea. If you have a 1 slot chain gun turret that does 1000 dps you could turn it into a turret of N slots for N guns doing N×1000 dps. The larger turrets would only require 1+¼N as many mechanical components such as servos, tubes, steel, aluminum, lead and N for ammunition and other things that might have direct bearing on dps. Well, you could via mods. However, I don't exactly agree with the idea that multibarrels should use multiple slots (maybe if we were allowed fractional slots...). There can be other balancing mechanics, such as not making them a pure 1:1 damage/fire rate increase and/or slowing down their turn rate. Oh, hey.... https://steamcommunity.com/sharedfiles/filedetails/?id=2567238239 😛 Course, it doesn't increase their material costs at turret factories (or allow converting of turrets at turret factories). Multibarrels are still an RNG item and my attempts at redoing a multibarrel turret has seen some weird graphical issues (specifically, floating barrels). Link to comment Share on other sites More sharing options...
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