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Block window and New block suggestion.


Zorroexe1991

Suggestion

Currently the block menu in the build mode can be annoying.

If you will to copy a xanoin block, opening the block menu will scroll you to xanoin, even if you were to scroll up to iron section.

You will fight against the auto re-alignment of the block menu.

 

Suggestion, give us different material in tabs form. Allowing to have more type of blocks in the block menu.

 

 

New blocks:

It puzzles me why stuff like radar, scanner only exist in terms of system upgrades and not blocks in the block menu in build mode.

 

Radar block, increase radar sector by absolute value based on volume of Radar block and material strength.

Radar analyzer block, increase deep scan by absolute value based on volume of Radar analyzer block and material strength.

 

Scanner block, increase scanner by absolute value based on volume of Scanner block and material strength.

 

Transporter block, removes the need for transporter system upgrade (and removes the need for transporter block for the system upgrades), docking distance increase based on the volume of Transporter block and material strength. (For a newbie, having to obtain it in the iron sector and only equipping it just to be told that it's worth a few million credit and that you need a Transporter block that only exist in Xanion and above is a slap in the Newbie' face)

 

Military Turret control block, increase the amount Military turret slot by absolute value based on the volume of Military Turret control block and material strength.

Civil Turret control block, increase the amount of Civil turret slot by absolute value based on the volume of Civil Turret control block and material strength.

 

Military Turret Empowerment block, increase the amount of damage boost for Military turret based on volume of the block and material strength. (ie, like enemy ship buff for difficulty level, for this time for players).

 

Civil Turret Empowerment block, increase the amount of damage boost for Civil turret based on volume of the block and material strength.

 

Sector analyzer block, (Valuable detector) , increase range of valuable detection based on volume of the block and material strength.

 

Hyperspace reach block, increase range of hyperspace based on volume of the block and material strength.

Hyperspace recharge block, increase recharge of hyperspace based on volume of the block and material strength.

Hyperspace cooldown, increase cooldown of hyperspace based on volume of the block and material strength.

 

Jammer block, reduce enemies' Military turret accuracy by multiplication based on volume of the block and material strength.

 

Hacking block, increase hacking strength and range based on volume of the block and material strength. (range to enemy, damage to enemies' systemHP). Like boarding.

 

Firewall block, increase system security strength against hacking based on volume of the block and material strength. Like Security aganist boarding.

 

Computer core (OLD), with new effects of giving more systemHP based on volume of the block and material strength. All other blocks gives minor systemHP volume of the block and material strength.

 

Hacking situation. If hacking strength at 10, enemies' firewall at 6, Hacking does 4 damage to enemies' systemHP.

If enemies' systemHP reach 0, trigger a debuff per X second.

Debuff severity ranging from (1) to (3). With each level prior have to be cleared before proceeding to next.

1) Shield integrity impacted, and later shutdown. (disabled until systemHP fully recovers, and only after (2) and (3))

2) Military turret slowly disable one by one. (disabled until systemHP fully recovers, and only after (3))

3) Power supply impacted and later disabled, (disabled until systemHP fully recovers)

When all crew in enemy craft reach 0, trigger boarding victory condition. (The craft is now yours)

 

Edit:

Refinery block, enable craft to refine on refine command at x% based on volume and material strength of block.

 

Drone Hanger block, unlike normal hanger,  this hold only a single  drone that size of the craft. (ie Sub-craft). Capable of installing system upgrades. Uses fighter creation as basis for appearance and weapon type. Amount of install-able system upgrades based on volume of the block. Health is x% of main craft (the craft that the Drone hanger block is on), based on volume and material strength of block.

Drone unable to act alone, and does not appear in Map. It stays and destroyed with the main craft.

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