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Fixed - average to bad dedicated server performance troubleshooting


syraphx
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******EDIT******

Ok, so I got the server running on a completely different machine with better CPU (i5 4th gen), same workers / thread settings. Lag is completely gone.

******************

 

Hi, I'm running a dedicated server on one of my PC for 2 friends and myself.

 

Windows 10 home

CPU: AMD FX-8120 3.1 Ghz 8 core

12GB of RAM

SSD hard drive

Network is 120 down and 20 upload

The PC is pretty much only used for my dedicated server.

I'm not gaming on the same PC.

 

It's only for 3 player, and me being on the same LAN as the server.

I'm using this machine for all my dedicated server, Ark, Conan, Empyrion, 7Days to die (running one or 2 at a time).

No issue with any of those game.

 

We started playing Avorion last week and it's really giving me a hard time figuring out what's wrong with the dedicated server.

We're getting alot of "lag" and stutter even me, being on the same network.

NPC ships spinning, can't deal or receive damage...

It's intermittent, and happen even when only 2 of us are online.

We're still early in the game, so we have a few miner ships and we own one ship for combat each. We didn't go crazy with fighters, and it doesn't seems to do any difference if they are out or not.

 

CPU is never getting higher than 37-38% when the 3 of us are on during fight. There is pleny of RAM left and my bandwith is not going more than 1MBps on upload...

 

Here is my server.ini config. Let me know what I should do to improve the server performance:

 

[Game]

Seed=X4nx0qunIM

Difficulty=0

HardcoreEnabled=false

InfiniteResources=false

CollisionDamage=1

SafePlayerInput=false

PlayerToPlayerDamage=true

LogoutInvincibility=true

LogoutInvincibilityDelay=30

DevMode=false

ExplicitCallables=true

BigWreckageDespawnTime=1800

SmallWreckageDespawnTime=900

MaximumFightersPerSectorAndPlayer=-1

MaximumBlocksPerCraft=-1

MaximumVolumePerShip=-1

MaximumVolumePerStation=-1

MaximumPlayerShips=-1

MaximumPlayerStations=-1

MaximumBlocksPerTurret=250

PlayerInventorySlots=1000

AllianceInventorySlots=1000

Version=1.0

sameStartSector=true

startUpScript=data/scripts/server/server.lua

startSectorScript=startsector

[system]

saveInterval=600

sectorUpdateTimeLimit=300

emptySectorUpdateInterval=0.5

workerThreads=8

generatorThreads=4

scriptBackgroundThreads=2

aliveSectorsPerPlayer=8

weakUpdate=true

profiling=false

sendCrashReports=true

hangDetection=true

backups=true

backupsPath=

simulateHighLoadServer=false

sendSectorDelay=2

placeInShipOnDeathDelay=7

[Networking]

port=27000

broadcastInterval=5

isPublic=true

isListed=false

isAuthenticated=true

sendStatsToAdmins=true

useSteam=true

 

I saw quite a lot of people with the same problem, so I'm starting to think it's a problem with the game itself and not really config or hardware related, but I really love the game and if I can at least get it to run smoother while we're waiting for a fix it would be appreciated.

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  • 4 months later...

Having the exact same issue on my dedicated server as well.

It's been a while since my friends and I had played Avorion on this server (about 1-2 years), but I don't remember the lag getting this bad back then.
Everytime someone gets into a bigger fight with like 5-15 ships, the server just dies. One random thread on the CPU will spike to 100% and just be locked for 5-10 seconds, causing the entire Server to lag out (no crash, just lag).

We are currently getting into mid game territory and it's already becoming unbearable.

I don't remember it being this bad in the past.

We are running the server on a Xeon E3-1271 v3 with 32GB of RAM.
Never had any issues with other servers, we even were able to run 4 Ark servers at once with no lag at all.

 

 

At this point I'm running out of ideas how to fix it, not that I really found anything on the topic.

I really love the game and I would like to continue to play it with my friends.

Hopefully someone will be able to come up with a solution.

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