Having multiple stations will cause lag for low-tier PC, having 1 station where it handle all factory or station function reduce the stress on the PC. With the main objectives of reducing stress on low-tier PC.
Idea:
Players spend the same amount of credit to unlock the factory/station as per normal, but in this case, instead of having multiple station floating around, it's all unlocked into one. (Ie, Basic, Low-tech, Advanced, High-tech, and other others like shipyard, etc).
Where currently, stations can have up to 6 manufacturing bar, i suggestion this Mega station to have 1 bar for all other products, to reduce the cluttering of bar in space.
Have a separate window, or tab to view the amount of products produced on each cycle or completion of the bar. Views only the net result in cases where output of a factory is an input of another factory. IE, Raw oil ->Oil. In math, it's produce of 10 Raw oil, but consumed 10 raw oil to produce 10 oil, so in net it's 10 Oil.
Player can have only 1.
Products manufactured all goes into cargo as per normal.
To ease the RAM and CPU stress on the PC, NPC Traders should not spawn in, but the sales of products should be warped out. (IE sales of products through warp human-size gate inside the station).
Different types of Mega station:
-Mega-station Manufacturer, to have x% bonus in products produced. But lead to higher rate of bandit attacks.
-Mega-station Military Camp, to have additional Armed turret slots inherited by nature. Reduction in products produced.
-Mega-station Wormhole, able to construct a wormhole with cost of material (distance to core) and credits, but with higher chance of attacks from Xsotan with attack/threat level according to the other entrances sector (if it's Avorion zone, it's Avorion level).
Suggestion
Zorroexe1991
Having multiple stations will cause lag for low-tier PC, having 1 station where it handle all factory or station function reduce the stress on the PC. With the main objectives of reducing stress on low-tier PC.
Idea:
Players spend the same amount of credit to unlock the factory/station as per normal, but in this case, instead of having multiple station floating around, it's all unlocked into one. (Ie, Basic, Low-tech, Advanced, High-tech, and other others like shipyard, etc).
Where currently, stations can have up to 6 manufacturing bar, i suggestion this Mega station to have 1 bar for all other products, to reduce the cluttering of bar in space.
Have a separate window, or tab to view the amount of products produced on each cycle or completion of the bar. Views only the net result in cases where output of a factory is an input of another factory. IE, Raw oil ->Oil. In math, it's produce of 10 Raw oil, but consumed 10 raw oil to produce 10 oil, so in net it's 10 Oil.
Player can have only 1.
Products manufactured all goes into cargo as per normal.
To ease the RAM and CPU stress on the PC, NPC Traders should not spawn in, but the sales of products should be warped out. (IE sales of products through warp human-size gate inside the station).
Different types of Mega station:
-Mega-station Manufacturer, to have x% bonus in products produced. But lead to higher rate of bandit attacks.
-Mega-station Military Camp, to have additional Armed turret slots inherited by nature. Reduction in products produced.
-Mega-station Wormhole, able to construct a wormhole with cost of material (distance to core) and credits, but with higher chance of attacks from Xsotan with attack/threat level according to the other entrances sector (if it's Avorion zone, it's Avorion level).
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