Jump to content

Welcome to the Forum!

The best place to exchange builds and ideas! Vote for the best ideas and suggestions here.

Join the Avorion Discord!

Connect with other passionate players and talk about the latest news.
Discord

DLC Avorion Into the Rift Out Now!

Now available on Steam!
Steam

Torpedo speed is relative to stations/asteroids, not the ship it was shot from


Gorbald
 Share

Recommended Posts

How to reproduce:

1. shoot a torpedo at a "stationary" target 40km away from a "stationary" ship, measure the time it takes for the torpedo to reach it.

2. In a decently fast ship, start accelerating towards that same target from a further distance, and when you are 40km away from it and your speed is at least about 2000 m/s,  shoot a torpedo. Measure the time it takes for the torpedo to reach it's target.

 

Expected result:

In 2nd experiment, the torpedo reaches it's target much faster

 

Actual result:

In both cases, it takes the same amount of time (about 8 seconds for a 5500m/s torpedo).

 

2nd method of reproducing it: accelerate your ship to 6000m/s, shoot a torpedo and see how it stays behind.

 

So the torpedo does not behave as it should according to Newtonian mechanics. It's starting speed should be the same as the speed of the ship from which it was shot at the moment in which it was shot. Only then it should burn it's fuel to accelerate further.

 

Normal projectiles do not have this issue (their speed is relative to the ship that shot them), only torpedoes.

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...