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FPS dips troublesolving and editing game files


Uzkul

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Hey there !

 

I was wondering if there is a way i can edit the game files / inventory for my ships (for my existing single player world), either ingame itself or by editing files.

 

The reason i'm asking is as follows :

During battles I sometimes get a large dips in FPS.

Normally it's running at 144 fps (vsync on), but sometimes during battles I dip down to 1 fps.

So i'm trying to figure out a bit why this might be happening.

 

I'm not sure it is tied to my fighter drone squadrons, but it is something I want to look in to.

At the moment I have 3 fighter ships (2 on AI control), filled each with 120 drones. My own stations in the sector also react with drone launch on hostilities. These stations each have somewhere between 60 and 120 drones in them.

 

After the battle is over, I call in my salvage drone squad, once each 4 ships with 120 salvage drones each.

Meanwhile I have 2 dedicated mining ships out of sector, with .. yes you guessed it 120 drones each. They are each also on a big loop of mining/refining.

 

Most of these ships have drones that are based on a workshop design (tie fighter), and most of the fighter are tesla fighter (meaning lots of pew pew lasers being fired).

 

I have noticed that on launch on my main ship, even when it's alone in the sector, there is an fps drop / lag.

In bigger battles where my main ship is also alone (thinking of end boss for example, I'm also getting severe fps drops. But in that case I wasn't even using drones.

 

So what I want to test a bit is :

- is it the drones design template that might be causing the issue.

- is it just planly the amount of drones that is the issue

- is it because they are tesla drones

 

But in testing this, and making the drones anew ingame, that will just take to long. Hence my question if it is possible to edit the inventory of ships / spawn them in.

 

As to my system specs :

During gameplay processor usage sits at around 20-25% (i9-9900KF)

Graphics card at around 40-45% (Geforce RTX 2080 super)

Ram is only 35% used (32GB total DDR4 @3200mhz)

Game is running on a Kingston SSD (not the lastest generation but new enough).

 

Thank you

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Most likely, yes, the shear number of drones is causing/contributing to your problem.  I see similar issues with a station of mine that's fully loaded with salvagers for cleaning up after the battle.

 

I don't know if you can directly edit like that, but what you can do is setup a station with huge amounts of assembly blocks so that even the most expensive fighters only take a minute, even with 5 productions happening simultaneously.  This should help in speeding up the process.

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As a small update, I finally managed to change some stuff around for testing purposes.

 

After spending 2 billion and about 20mil Avorion on kitting out 2 stations with a whole LOAD of assembly block, I now got my drones fleet upgraded.

- I did replace the fighter template I used before (a 200 block one), but a stupid fighter template I made myself (20 blocks)

- the actual fighters are no longer tesla fighters, but are now lightning fighters

- there are actually even more drones deployed now hehe

 

In battles where they all get launched, the fps seems to drop less for sure (as in an example the Xsotan invasion on my 0:1 home sector).

 

So yea, guess every little bit helps

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