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Auto-salvaging ignores license and starts a war?


LiftPizzas
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So I'm playing while a ship salvages in another sector, and this time the warning that my license is going to expire only gives me 20 seconds! Since the salvaging turrets are automated, even when I went to the ship on the map and hit "stop" before the timer ran out, the turrets kept on firing on their own and within a few seconds I lost tens of thousands of rep and they had gone from friendly to hostile. Not cool.

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Yeah... known problem. Due to that, I just immediately select the salvager and order it to jump to a nearby sector. That avoids any potential issues.

I still think we at least need an option for a permanent salvaging license and have argued for it.

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I had this problem last night.  Took 6 hours to fix rep.  An evening I could have used to further progress in the game, which I didn't.

 

I see 3 ways to fix this.

 

1. As someone said up above a permanent license.

2. A checkbox that "auto-renews."

3. Have AI captains STOP salvaging and either recall or set to defend all fighter salvagers when a license expires.

 

Perhaps, optionally, a checkbox when ordering an AI to salvage that OVERRIDES the above listed license behavior, in case you don't care if the rep drops.  This would be mutually exclusive with auto-renew, obviously.

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I had this problem last night.  Took 6 hours to fix rep.  An evening I could have used to further progress in the game, which I didn't.

 

I see 3 ways to fix this.

 

1. As someone said up above a permanent license.

2. A checkbox that "auto-renews."

3. Have AI captains STOP salvaging and either recall or set to defend all fighter salvagers when a license expires.

 

Perhaps, optionally, a checkbox when ordering an AI to salvage that OVERRIDES the above listed license behavior, in case you don't care if the rep drops.  This would be mutually exclusive with auto-renew, obviously.

 

I think Option 2 would work best with the setup the devs already have.

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