So my alerting thresholds weren't quite ideal (95% usage, with a few percentage of inaccuracy, UGH) and my server ran out of space over night. I've since grown the disk plenty, and free disk space is readily available.
Looks like a few factions were generated as new, and on startup it complains saying "reading of file ... fialed, moving on to the next instance, error: unexpected end of file", which are completely reasonable error messages, as the factions probably weren't fully written to disk.
In scenarios like this, as an option for an admin, I'd like to be able to force re-gen (or complete generation of remaining) of the problematic factions. Since they are new factions, I would be okay with regenning them as people haven't really become reliant on them for very long (3 hours now?).
This is an infrequent scenario indeed, but it would be nice to have an option (or it just do it) to do this, so we can reduce errors at the console log going forward, instead of increase them.
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BloodyIron
So my alerting thresholds weren't quite ideal (95% usage, with a few percentage of inaccuracy, UGH) and my server ran out of space over night. I've since grown the disk plenty, and free disk space is readily available.
Looks like a few factions were generated as new, and on startup it complains saying "reading of file ... fialed, moving on to the next instance, error: unexpected end of file", which are completely reasonable error messages, as the factions probably weren't fully written to disk.
In scenarios like this, as an option for an admin, I'd like to be able to force re-gen (or complete generation of remaining) of the problematic factions. Since they are new factions, I would be okay with regenning them as people haven't really become reliant on them for very long (3 hours now?).
This is an infrequent scenario indeed, but it would be nice to have an option (or it just do it) to do this, so we can reduce errors at the console log going forward, instead of increase them.
Thoughts?
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