Jump to content

Welcome to the Forum!

The best place to exchange builds and ideas! Vote for the best ideas and suggestions here.

Join the Avorion Discord!

Connect with other passionate players and talk about the latest news.
Discord

DLC Avorion Into the Rift Out Now!

Now available on Steam!
Steam

[1.0] Boss at 0:0 does not respawn on multiplayer servers


Pain12345
 Share

Recommended Posts

as a temp. fix for the server owners you could also do this:

edit the file data\scripts\sector\xsotanswarm.lua of your server avorion server directory go to function "finishUp(success)" line 350 and change the function to the following:

 

function finishUp(success)
    -- all Xsotan are despawned one by one
    success = false
    data.despawn = true
    data.active = false

    -- set global success
    local server = Server()
    if not server:getValue("xsotan_swarm_success") and success then
        server:setValue("xsotan_swarm_success", true)
    end

end

 

note the "success = false" that way the event will always fail and will trigger the respawn of the guardian after another timer countdown

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...