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Version 1.0 Hotfix-Patchnotes


koonschi
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  • Boxelware Team

Patch 1.0 Hotfixes

 

Date: March 11th, 2020

 

Client

  • Added (configurable) pausing when the game loses focus (Alt + Tab)

Server

  • Added a server.ini setting to disable creation of backups

Bugfixes

  • Fixed an issue with the game crashing while creating text glyphs
  • Fixed several issues with broken translations
  • Fixed an issue where the EnergyTab didn't refresh when the amount of produced energy changed
  • Fixed an issue with modding localizations
  • Fixed an issue where story hints in a sector would always all be the same
  • Fixed an issue where some stations were created without cargo space

Misc

  • Added logging to find performance problems
  • Added logging to find more crashes related to file writing

 

2020-03-13

Balancing

  • Object Detector Upgrade is now a unique upgrade since you don't need more than one

Bugfixes

  • Fixed several issues with ships stuttering while flying when server load was high
  • Fixed several performance issues with Object Detector Upgrades
  • Fixed bad visibility of Object Detector Upgrade highlights
  • Fixed several typos
  • Fixed an issue where pausing the game in multiplayer was possible
  • Fixed an issue where the game was regularly paused by the host in a locally hosted game
  • Fixed an issue in building mode where turret designs were removed on undo/redo

 

2020-03-17

Gameplay & Balancing

  • Added a base selection of essential turrets available at every Equipment Dock
  • Reduced the fines for smuggling
  • Improved clarity of torpedo shafts being blocked (or not)
  • Added a warning message as to why gates might not work when destination is still being generated
  • Reduced additional damage of lightning guns from 50% to 15%
  • Reduced additional damage of Xsotan ships in the center of the galaxy
  • Reduced randomness of Xsotan ships' turrets
  • Special Xsotan enemies (Carrier, Summoner, Quantum) now have stronger weaponry (Rare) than the default ships (Common)

Bugfixes

  • Fixed an issue where some UI elements caught mouse events they weren't supposed to catch
  • Fixed an issue where ships would wrongly be tagged as black box wreckages
  • Fixed a rare crash in Object Detector Upgrade
  • Fixed several translation issues
  • Fixed an issue where the game stuttered while looking around, when a gate would first appear on screen
  • Fixed a crash in AI repair command
  • Fixed several performance issues with server browser
  • Fixed several performance issues in main menu
  • Fixed an issue where the currently selected mission in the Missions Tab wasn't updated
  • Fixed an issue where an outdated image would be shown when selecting a wormhole
  • Fixed an issue where the title of a selected object could reach over the UI
  • Fixed an issue where the tooltip of items could often reach over the left side of the screen
  • Fixed an issue where fines for smuggling would wrongly accumulate over time
  • Fixed an issue where extended fighter controls were not collapsed when changing ships
  • Fixed an issue where smaller ships in the center wouldn't get turrets attached

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Thanks dude.  These updates makes me happy! :D

 

  • Fixed several issues with broken translations
  • Fixed an issue with modding localizations
  • Added logging to find performance problems
  • Added logging to find more crashes related to file writing

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Will there be a tweak in how many stations a faction can rebuild soon? because honestly, the amount they can do now is pretty pathetic, especially the ones on the other side of the barrier, due to the new mechanic that spawns the prototype whg, that NEEDS to survive in order to spawn the True WHG.  Can we get at least a 3-5x boost to how many they can reconstruct? Because I watched the same sector get hammered time and time again by the Xsotan swarm, and if  a faction has a construction capacity of only 6, but has well over 1k stations, that's...bleh.  Would really love to see them be able to rebuild at least 20-25 stations at a time max.  I am grateful that you did add a station regen mechanic, it's just honestly a little too slow for such large factions now.

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  • Boxelware Team

  • Fixed an issue in building mode where turret designs were removed on undo/redo

 

This issue appears to be present, still.  I just had it happen a couple minutes ago and I'm on 1.0 r22100 e7db78830de5.

 

Please post steps to reproduce, things are working just fine here.

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Ok, I'll take another look, though looks like my game just updated again.  I'm now showing version 1.0 r22102 938a1bf97ccb.

 

Will keep you informed.

 

Edit: Ok, so can't reproduce now.  May be the last update fixed it?  Not sure.  I'll try to keep better track of what I'm doing if I see it happen again.

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  • Fixed an issue in building mode where turret designs were removed on undo/redo

 

This issue appears to be present, still.  I just had it happen a couple minutes ago and I'm on 1.0 r22100 e7db78830de5.

 

Please post steps to reproduce, things are working just fine here.

 

Ok, just reproduced.  It's not undo, it's merge.

 

Create 2 blocks for later merging, then place a turret base and put a design on it.

Select the two blocks for merging and merge them.  Design on turret base (which was not a part of the merging) disappears.

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  • Boxelware Team

It appears that this is still a thing...

And yes, it's an NPC station.  I also found a trading post by the same faction that is 0/0 on all cargo, and a few others that are less than 20 max quantity of everything.

 

8zXzKTz.jpg

Would you mind telling us the server seed and sector coordinates of the station where this happened?

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  • 2 weeks later...
that is 0/0 on all cargo

 

I also encountered a station with 0/0 inventory in the cargo.

In my case, it was a shipyard.

I tried one.

I changed the texture of the cargo block. That is a very noticeable color.

The station did not appear to have a cargo hold block.

 

There are other problems besides some errors.

The parts of the random station seem to lack the cargo blocks.

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