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Some bugs on Vanilla 1.0


KaneNOD

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1) Turret Factory filter bug

 

Steps:

 

  • Create a Vanilla game and spawn a Turret Factory
  • Access the station and filter "mining" for an example and press ESC
  • Return and access the station again and try filter "mining" again
  • The filter field will break and will not show any mining turrets

 

2) Particle Velocity damage bug

 

Steps:

 

  • Try to find a turret that have a high particle velocity
  • get near a target and shot at it
  • the turret will don't do damage, when you get near the target
  • more fast is the particle, more distant from target you need to stay to deal damage

 

3) Damage through shields

 

Steps

 

  • Get any turrets like Railguns, Cannons, or etc, that don't have shield penetration
  • Spawn an enemy that have shield
  • before shot at it, aim and when you fire, hold your mouse button and leave the weapon fire many times (do not release the button)
  • Look if the shot will deal damage through shields
  • if yes, stop fire and fire again and looks if the turret will stop to deal damage through shields
  • if yes, something is wrong

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2) Particle Velocity damage bug

 

Steps:

 

  • Try to find a turret that have a high particle velocity
  • get near a target and shot at it
  • the turret will don't do damage, when you get near the target
  • more fast is the particle, more distant from target you need to stay to deal damage

 

Ahh, so it's related to projectile velocity, then?  Good to know.  I had reported this earlier, but didn't know the distance would change based on projectile speed.

https://steamcommunity.com/app/445220/discussions/1/1743393117802374500/

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