Tutorials like "Found station" or "Commanding Fighters" require massive amount of cash investment.
Tutorial's job is to introduce mechanics to the player, not show the player how expensive the said mechanic is.
I know that those things need an investment to pay off and thats why they are so expensive, but not all players will be convinced of that. Thats why you need to give them a free station and free fighters for them see for themselves that investing in those things will pay off.
UPDATE: I ve posted in wrong section by mistake. I ve already reported my post to be moved to suggestions section.
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mpl560
Tutorials like "Found station" or "Commanding Fighters" require massive amount of cash investment.
Tutorial's job is to introduce mechanics to the player, not show the player how expensive the said mechanic is.
I know that those things need an investment to pay off and thats why they are so expensive, but not all players will be convinced of that. Thats why you need to give them a free station and free fighters for them see for themselves that investing in those things will pay off.
UPDATE: I ve posted in wrong section by mistake. I ve already reported my post to be moved to suggestions section.
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