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Beta Branch Update 0.33.4 - Patchnotes

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Patch 0.33.4


Date: March 4th, 2020


Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.


This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.



  • AI captains now enable flight assist


  • Rephrased several loading screen tips
  • Added "Refine Ores" button to strategy mode
  • Updated several icons


  • Added more debug logging to find more issues
  • Added a tutorial stage that highlights the turquoise stats in the Building Mode

Scripting API

  • Entity: Renamed "setToFlyToLocation" to more fitting "singleFlyToLocationTick"
  • Format: Added a "translated" method that returns the formatted, translated string


  • [uBR] Fixed an issue where display of hyperspace cooldown was wrong
  • [uBR] Fixed an issue where speed of AI ships was too high
  • [uBR] Fixed an issue where entering "0" was required to start a "sell" AI command
  • [uBR] Fixed several issues with german localization
  • [uBR] Fixed several issues with localization in mission descriptions
  • [uBR] Fixed an issue where clicking through the action buttons in Strategy Mode was possible
  • Fixed a client crash that could happen after a failed connection attempt
  • [uBR] Fixed an issue where turrets were placed on the small sides of blocks instead of the big ones
  • [uBR] Fixed an issue where entities weren't transferred correctly between sectors
    • This might lead to some one-time ship duplication where this bug already happened in the background, no way around that, sorry!

    [*][uBR] Fixed several issues where ships could get duplicated

    [*][uBR] Fixed an issue where "refine ores" command couldn't be enqueued

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[uBR] Fixed an issue where speed of AI ships was too high


I am curious around this one. I will perform some testing and provide feedback :)


Special Note: Would help to know what your target is for movement so we can provide feedback around it EI, what is too high? What is too low?



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