Boxelware Team koonschi Posted March 4, 2020 Boxelware Team Share Posted March 4, 2020 Patch 0.33.4 Date: March 4th, 2020 Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Gameplay AI captains now enable flight assist UI Rephrased several loading screen tips Added "Refine Ores" button to strategy mode Updated several icons Misc Added more debug logging to find more issues Added a tutorial stage that highlights the turquoise stats in the Building Mode Scripting API Entity: Renamed "setToFlyToLocation" to more fitting "singleFlyToLocationTick" Format: Added a "translated" method that returns the formatted, translated string Bugfixes [uBR] Fixed an issue where display of hyperspace cooldown was wrong [uBR] Fixed an issue where speed of AI ships was too high [uBR] Fixed an issue where entering "0" was required to start a "sell" AI command [uBR] Fixed several issues with german localization [uBR] Fixed several issues with localization in mission descriptions [uBR] Fixed an issue where clicking through the action buttons in Strategy Mode was possible Fixed a client crash that could happen after a failed connection attempt [uBR] Fixed an issue where turrets were placed on the small sides of blocks instead of the big ones [uBR] Fixed an issue where entities weren't transferred correctly between sectorsThis might lead to some one-time ship duplication where this bug already happened in the background, no way around that, sorry! [*][uBR] Fixed several issues where ships could get duplicated [*][uBR] Fixed an issue where "refine ores" command couldn't be enqueued Link to comment Share on other sites More sharing options...
WSY Posted March 4, 2020 Share Posted March 4, 2020 [uBR] Fixed an issue where speed of AI ships was too high I am curious around this one. I will perform some testing and provide feedback :) Special Note: Would help to know what your target is for movement so we can provide feedback around it EI, what is too high? What is too low? Thanks! Link to comment Share on other sites More sharing options...
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