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Beta Branch Patch 0.33.1 Patchnotes

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Patch 0.33.1


Date: March 1st, 2020


Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.


This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.



  • Repair AI now uses fighters
  • Scrapyard license time now adds up to a max of 60 min
  • Added a setting for smooth camera movement
  • De-weirdified several ship styles
  • Auto-Assignment of crews can now be configured per-ship
  • Added hints about the brotherhood to wreckages near the barrier
  • Several tutorials now start only later into the game and not immediately at the beginning
  • Improved brake behavior of ships when a player obviously wants to slow down (and not drift)
    • Example: Pressing no keys would brake faster than pressing backwards because the latter was interpreted as "drifting"


  • Increased strength of several new bosses
  • Respawning of resource asteroids in asteroid fields happens faster now
  • Research station now creates a wider spectrum of turrets


  • Improved visibility of search bar in galaxy map
  • Improved legibility of damage numbers
  • Renamed "Healing Fighter Squad" -> "Repair Fighter Squad"
  • Fighter Order buttons that don't match the squad are now hidden
  • Removed scientific notation in several placed in the UI
  • Added "Report a Bug" and "Latest News & Updates" link to pause menu
  • Improved useability of commanding over the galaxy map
  • Turrets can now be replaced in building mode when shift is held
  • Reverted automatic mirrored selection
    • Mirrored merging of blocks still works

    [*]Added new icons for alliance emblem creator

    [*]Added input support for IME

    • Not completely done yet, but we'd like to start testing ASAP

    [*]Increased pause between two hints to 90 seconds after clicking them away

    [*]Turrets in current ship window are now highlighted on select or mouseover

    [*]Improved sorting of equipped turrets overview in current ship window

    [*]Improved several issues where tooltips weren't visible or blocking other UI elements

    [*]Added a menu setting that enables more detailed tooltips

    [*]Added DPS/Slot line when slots are not 1

    [*]Added mission priority (ie. order in missions list) and icons to missions

    [*]Improved several dialogs

    [*]Added a "You have new mail" chat message

    [*]Added price to upgrade tooltips

    [*]Added advertisements to clarify the (very much intended) randomness of research stations

    [*]Reduced frequency of station ads (looking at you, Repair Dock)


  • When drone is near a dock and the dock is pushing away objects, the lasers are rendered with minimum brightness to not confuse players

Scripting API

  • Renamed ControlAction.MoveCamera1 -> ControlAction.FreeLook, ControlAction.MoveCamera2 -> ControlAction.MoveCamera
  • Renamed key binding 'Move Camera 1' -> 'Free Look'
  • Renamed key binding 'Move Camera 2' -> 'Move Camera'
  • Moved toggle state variable from ControlUnit to ClientControlUnit
  • Added a sleep() function
  • Removed obsolete settings from server.ini
  • Added layer parameter to several UIRenderer functions



"More fixes and improvements! Fixes marked with [uBR] are fixes that were solved thanks to User Bug Reports! Keep reporting guys, even if it's been reported before!"

  • [uBR] Fixed several issues in various lua scripts
  • [uBR] Fixed an issue where the repair order line was missing in strategy mode
  • Fixed a crash in sector database
  • [uBR] Fixed a crash when using modded weapon sounds
  • [uBR] Fixed an issue in craft generator leading to degenerated ships
  • [uBR] Fixed an issue where children of the AI boss would attach each other
  • [uBR] Fixed an issue where relations to always-hostile factions could change (even though it did nothing)
  • Fixed an issue where station construction sites would take too long to finish
  • [uBR] Fixed an issue where "transfer vessel" mission couldn't be started in creative mode
  • [uBR] Fixed several instances where times wouldn't be translated correctly
  • [uBR] Fixed a crash when deleting Ship Name blocks
  • [uBR] Fixed several issues in the "free slaves" mission
  • [uBR] Fixed an issue where attack fighters were not used when no salvage fighters (but a salvage blueprint) is available
  • Fixed an issue with refreshing of members in alliance tab
  • Fixed several hints being displayed in creative mode even though not appropriate
  • [uBR] Fixed several issues where player would start new game with camera inside the station next to them
  • [uBR] Fixed indicators of gates being off
  • [uBR] Fixed overlap of sort & border combo boxes with inventory
  • [uBR] Fixed an issue where some bulletins in fleet commands mission were missing
  • [uBR] Fixed several issues where "New Mission" or "Mission Updated" texts were displayed too early
  • [uBR] Fixed an issue related to command visualization lines being offset with Windows UI scaling enabled
  • [uBR] Fixed an issue in gate payment system
  • [uBR] Fixed some performance issues for servers

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Added input support for IME

Not completely done yet, but we'd like to start testing ASAP


very big first step.

Thank you, developers :D.

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