riess Posted March 1, 2020 Share Posted March 1, 2020 This issue only occurs when I am selecting blocks in mirrored mode, but its super tricky to don't select more than one now when mirroring also mirrors deselection. Link to comment Share on other sites More sharing options...
mpl560 Posted March 1, 2020 Share Posted March 1, 2020 I believe this is more of an UI designer issue. The way it works is as you said. When i mirror an axis, then select a single block to inspect it, the other block that is a match on the other side of the mirror is also selected. Thus i cannot inspect a single element, because two are selected at once. I had to use F1 and learn to use shift + Z/X/Y to work around this in a feasible time. This issue i believe can be solved if the game displays information of the original target of selection, regardless of the amount of blocks selected. In other words, the details of the LAST manually selected block should always be displayed. Link to comment Share on other sites More sharing options...
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