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Healing fighters only heal shields, squadron management a little wonky

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On multiplayer client a few feet away from server:


I could just be an idiot and missing a nuance somewhere, but fighter info says it heals Hull and shields and my healing fighters are only healing the shields of another ship, not the hull.


Squadron management:  moving a combat squadron constructing a fighter to above a salvage, mining, combat and then healing squadron made several squadrons launch and messed up what fighters were in which squadron.


Game client slows down when picking anything above 200 blocks when building a fighter, noticeable fps drop, and not because it is a larger blue print, happens if I pick a 250 block blueprint as well.

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