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Beta Branch Patch 0.32.2 Patchnotes


koonschi
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  • Boxelware Team

Patch 0.32.2

 

Date: February 23rd, 2020

 

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

 

This is how you get access to the beta branch (USE AT YOUR OWN RISK):

Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'.

 

Gameplay

 

"Had a little breakthrough with the engine code over the weekend, enjoy!"

  • Improved collision detection of beams and particles to be more comprehensible

Balancing

 

"We think that boarding a station takes lots of effort already, so from now on you won't have to pay the full price of a station on top of that to rebuild it."

  • Reduced rebuilding cost of boarded stations to 50% of the previous price (down from 100%)

UI

 

"QoL features, yay! You can now easily favorite and trash items with F and T while hovering them. Also, you can now scrap all trash turrets in one go at a Scrapyard."

  • Implemented fast-marking as trash or favorite with F and T
  • Implemented a "dismantle trash" button to Scrapyard
  • Adjusted description of retrograde marker

Client

 

"Polishing and debug output for upcoming bugfixes on the client. Nothing too special."

  • Updated warnings for on-board GPUs
  • Directory of galaxy saves can now be configured in client.ini
  • Added some debugging output to help find more issues with new generator
  • Destroyed entities are now immediately replaced by their wreckage counterpart to have less flickering

Scripting API

  • Added "scrollPosition" properties to ComboBoxes and ListBoxes
  • Implemented adding of additional languages via mods

Bugfixes

 

"Thanks to all our User Bug Reporters (UBR) for helping us improve the game! We're focusing 100% on this now, so keep it up!"

  • [uBR] Fixed a wrong cargo shuttle launch error message in factory
  • [uBR] Fixed several issues with clearing and scrolling of List and ComboBox UI elements
  • Scripting API: Fixed an issue where callbacks of Wormhole entities weren't sent
  • [uBR] Fixed font not being moddable
  • [uBR] Fixed a few issues in fleet commands mission
  • [uBR] Fixed non-steering players being able to execute hyperspace jumps
  • [uBR] Fixed several issues where AI ships were having trouble hitting parts
  • [uBR] Fixed an issue where pure-holo entities weren't getting deleted properly
  • [uBR] Fixed an issue where auto-turrets would target holo blocks
  • [uBR] Fixed an issue where tractor beams were sometimes invisible
  • Fixed a few issues where headquarters and military stations would get cranes and containers randomly generated all over the place
  • [uBR] Fixed an issue with hyperspace recharge hint being displayed for too long
  • [uBR] Fixed flickering in Alliance Tab when a search text was entered and then new items are hovered with the mouse
  • [uBR] Fixed an issue where hints would be displayed for UI elements that are invisible

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Took you long enough for mass trash scrapping, THANK YOU!!!

 

Side note, PLEASE fix ships duping themselves (still) when salvaging wreck's, because it still happens, and then it randomly disappears/teleports a distance away, and the actual salvage amount of the ship just disappears with it.

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  • Boxelware Team

Took you long enough

You're ... welcome? Passive aggressive comments like this are really not necessary, we do the best we can in the small team that we are.

 

Side note, PLEASE fix ships duping themselves (still) when salvaging wreck's, because it still happens, and then it randomly disappears/teleports a distance away, and the actual salvage amount of the ship just disappears with it.

If this happens to you then please post steps on how to reproduce this behavior (in the bug report section, not here). If ships are getting duped that means that your sectors are getting corrupted. We'd need your system specs, logs (immediately after when it happened), server seed, if you're on singleplayer or multiplayer, and if you have mods enabled. We must be able to reproduce the behavior, or else we can't fix it.

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Took you long enough

You're ... welcome? Passive aggressive comments like this are really not necessary, we do the best we can in the small team that we are.

 

Side note, PLEASE fix ships duping themselves (still) when salvaging wreck's, because it still happens, and then it randomly disappears/teleports a distance away, and the actual salvage amount of the ship just disappears with it.

If this happens to you then please post steps on how to reproduce this behavior (in the bug report section, not here). If ships are getting duped that means that your sectors are getting corrupted. We'd need your system specs, logs (immediately after when it happened), server seed, if you're on singleplayer or multiplayer, and if you have mods enabled. We must be able to reproduce the behavior, or else we can't fix it.

 

It's not just me, it's everyone who players on any server i've played on.  All you do is start salvaging/destroying a wreckage and it splits and keeps on splitting, even on a freshly wiped server.  And if I'm not mistaken, I already DID send one a few days ago :/

 

Also, would it be possible for you to fix having to replace a custom turret model every time the turret base is shot off? or allow us to alter them in a similar mirrored fashion to that of normal building mode? because it sucks having to go 1 by 1 on a ship to re add the custom turret design each time you repair a ship :/ .

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What makes players feel so entitled to shit on the devs on such a regular business, Its fine to be critical, but express it in a constructive way. I am honestly disgusted by how often people on this forum cry, whine and insult the devs on all manner of things. Show some dignity and self-respect for heavens sake.

 

Thank you for the nice new feature I am sure everyone will enjoy it. Keep up the great work!

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