Junkmerchant Posted February 18, 2020 Share Posted February 18, 2020 We currently have an issue on our dedicated linux server that when someone jumps into a specific sector, currently I have seen this error happen with only 2 sectors so far, the server starts to spew the following... Object: 6Sector Execution Context (inner to outer): #0: updateServer data/scripts/events/waveencounters/pirateshidingtreasures.lua could not execute function 'updateServer' in '"data/scripts/events/waveencounters/pirateshidingtreasures.lua"': ...scripts/events/waveencounters/pirateshidingtreasures.lua:29: attempt to index upvalue 'data' (a nil value) stack traceback: ...scripts/events/waveencounters/pirateshidingtreasures.lua:29: in function <...scripts/events/waveencounters/pirateshidingtreasures.lua:27> This continues to spew until the person jumps out of the sector. Here is the current server.ini file that I have configured running on the server.. [Game] Seed=zombiehorde Difficulty=-1 HardcoreEnabled=false InfiniteResources=false CollisionDamage=1 SafePlayerInput=false PlayerToPlayerDamage=true LogoutInvincibility=true LogoutInvincibilityDelay=30 DevMode=false ExplicitCallables=true BigWreckageDespawnTime=1800 SmallWreckageDespawnTime=900 LootDiminishingFactor=0.00499999989 ResourceDropChance=0.400000006 TurretDropChanceFromTurret=0.0250000004 TurretDropChanceFromCraft=0.25 TurretDropChanceFromBlock=0.00499999989 SystemDropChanceFromCraft=0.200000003 SystemDropChanceFromBlock=0.00499999989 ColorDropChanceFromCraft=0.0500000007 ColorDropChanceFromBlock=0.00249999994 MaximumFightersPerSectorAndPlayer=-1 MaximumBlocksPerCraft=-1 MaximumVolumePerShip=-1 MaximumVolumePerStation=-1 MaximumPlayerShips=-1 MaximumPlayerStations=-1 MaximumBlocksPerTurret=250 PlayerInventorySlots=1000 AllianceInventorySlots=1000 Version=0.31.2 sameStartSector=true startUpScript=data/scripts/server/server.lua startSectorScript=startsector [system] saveInterval=300 sectorUpdateTimeLimit=300 emptySectorUpdateInterval=0.5 workerThreads=12 generatorThreads=6 scriptBackgroundThreads=6 aliveSectorsPerPlayer=10 weakUpdate=true profiling=false sendCrashReports=true hangDetection=true sendSectorDelay=2 placeInShipOnDeathDelay=7 [Networking] port=27000 broadcastInterval=5 isPublic=true isListed=false isAuthenticated=true sendStatsToAdmins=true useSteam=true rconIp= rconPassword= rconPort=27015 [Administration] maxPlayers=10 name=Grampy's Avorion Server description=Grampybones Avorion Server (ver 0.31.2) password= pausable=false accessListMode=Blacklist Any help on this would be appreciated. Here is what I have tried so far. I have deleted the file pirateshidingtreasures.lua and had the server redownload another version I have uninstalled the server and reinstalled Junk Link to comment Share on other sites More sharing options...
Boxelware Team cepheni Posted February 19, 2020 Boxelware Team Share Posted February 19, 2020 The problem that causes this was the update of 31.1.. If one of you jumped into this sector you got an old version of the pirateshidingtreasure.lua that saved its necessary values a certain way. The new version of 31.2. now uses a different way of saving these and runs into this error because of it. I fear the sector will stay that way until you wipe it (only the sector of course) completely. Otherwise you can of course simply move on, newly discovered sectors with this and similar scripts won't produce this issue. Link to comment Share on other sites More sharing options...
Junkmerchant Posted February 20, 2020 Author Share Posted February 20, 2020 Thank you for the explanation of the issue. If I wanted to delete the sector, what is the proper way? I see the sector folders. There looks to be two folders for each sector. One folder named with the sector coordinates and one named with the sector coordinates with the letter v on the end. Do i delete both or just one of them? Link to comment Share on other sites More sharing options...
FuryoftheStars Posted February 22, 2020 Share Posted February 22, 2020 Thank you for the explanation of the issue. If I wanted to delete the sector, what is the proper way? I see the sector folders. There looks to be two folders for each sector. One folder named with the sector coordinates and one named with the sector coordinates with the letter v on the end. Do i delete both or just one of them? I delete both. You will notice minor issues after. For example, all of your weapon groups on your ships in sectors that you delete will be reset. Any sectors where (non-player) stations had been destroyed will be back. Stuff like that. Link to comment Share on other sites More sharing options...
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