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DLC Avorion Into the Rift Out Now!

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Impressions and Suggestions


Cairo1
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Hello, this is my first post here, I found this game recently and in the last week have ended up dumping all of my free time into it. My friends and myself quickly hosted a server and began playing, Now that we have reached the middle and possess end game equipment I would like to post some thoughts and suggestions in hopes the Development team will take them to heart.

 

First I would like to say I am dazzled by the game over-all the polishing is great, and most systems are intuitive and straight forward. The building system leaves little to be desired with un-restricted shapes and sizes which is liberating when coming from a game like FTD or Space Engineers. Weapons are diverse and for the most part remain valid until game end, the auto generated turrets look good, and what little more could be wanted those too can be customized.  Though power creep can become an issue enemies in the core still provide a good ass whooping now and again just to remind you don't be complacent. Thank you for making such a great game, the 5 of us are well pleased with our purchase, and frankly at a bargain less then 20$ well worth every penny, and realistically we think a deal more.

 

Now I will issue some short comings we have all had. Frankly the Tutorials are weak, though they do get the job done for the most part any of them can be explained in a few seconds in person. Many features then lack Tutorials or tool tips that help you understand the builder and various functions. after 2 weeks we have only just found what the view key dose, and again we were impressed with such a convenient tool If only we had known a week earlier while still outside the barrier.  There are a number of Glitches and exploits that still need cleaning up the worst of which are duping of ships, and duping of weapons. Though we still haven't figured out how ships get duplicated the event gives addition materials and weapons that are acquired dishonestly, we have found that if you repeatedly delete a turret during a lag spike the game will acknowledge all those delete actions as an additional turret going into the inventory. To be honest we have done this on purpose to duplicate Point defense turrets from before the recent update. (a 32 dps PD chain gun, and a 8.2 dps PD laser) Frankly even with the difficulty turned all the way up the Combat AI is still rather unsophisticated Both Friendly and Enemy combat ai seem to charge violently yet have difficulty with using weapons intended to fire forward, Likewise Broad sides are not something we see from ships that seem to be oriented in such a manner, and most defiantly not from our own that are given orders to patrol, or attack enemies.

 

As  for block critiques The Turret lock block dose not also function as a custom turret platform, which would be nice. I feel the Computer core is under powered to a degree, and the System upgrades and small ships suffer for it. Perhaps the system upgrade mechanism could be modified from limited card slots to Processing power, and differing cards taking both reactor power, and processing power, then a computer core could increase processing power as it dose now, but also draw Generator power. Thus a small ship could hold a low power object detector Radar upgrade, and scanner making for a better Survey ship.

 

Finally on to General Suggestions:

As stated above It would be nice to have Turret Lock blocks also work for custom turrets.

Again as stated above I believe the system upgrades and computer core mechanism could use a rework as it makes small ships inflexible and have diminished non combat potential.

Custom Turret Depth, When i learned that custom turrets were an option i was most pleased, then that i could change shot color i was ecstatic as that's pretty awesome but after a time i though you know what, can we have a custom sound option? like you choose a color from the color pallet there could be a small number of Shot sounds that could be unique to each weapon.

Turret Conversions at a turret factory Any given weapons save point defense can be converted to coaxial with damage and range modifiers based on base size. [Damage/range X (1+Base Size)] Fore example a 200 DPS laser range 8 size .5 would be 200x1.5 8x1.5 for a 300 dps range 12 laser.

 

And weapon balance suggestions:

Smaller Coaxial Weapons would be nice

Launchers I believe could do with an overhaul My reasoning being most ships are faster then the shot itself making them easily avoidable

Perhaps Launchers could be split into Burst fire mid range (8-14) high shot speed pursuit weapons, and standard fire long range (18-28) high damage bombardment weapons.

Fighters Likewise are too slow to keep up with many enemies or the ship carrying them. Having speeds centered around build material with an over all general buff may make them more viable as for now they seem to be best for mining or scrapping.

 

Thank you for reading this long Block of text, It was my intent to not read any other posts so that my opinion may come as fresh perspective on the current state of the game.

 

 

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