At the moment goods are only good for trading and building turrets. There is no other need for them, unfortunately.. Because goods are a nice mechanic to provide more depth to the already existing gameplay
Imagine the costs for fighters would be lower in raw materials and instead one had to go buy some thrusters, antennas and fusion reactors to manufacture them. That would also increase the need of your own industry line as one may not be willigg to jump an buy the stuff all the time and your own industry now is more than just making money..
A bit more realistic
As I'm talking about fighters, I would also love to see them vary in their actual size, depending on their theoretical size in the stats. And a cargoahuttle of size 8 should maybe be able to carry 8 goods? What about that? :)
Another suggestion would be that torpedoes are craft able by the player himself.. It's pretty annoying to search for the right torpedoes all the time and then only to find 30 of them for the next fight
I'd be nice to set a station for crafting torpedoes and defining which one to make by the input of Goods, and the amount and the quality etc, similar to how turrets are crafted
There are so many goods available, or possible to think of to make this run! Warheads, Rocket fuel etc..
And one could just dock at the station an fill one's torpedo cargo with fresh pre-made torps :)
Conclusion: more use of industry and goods that are already in the game, more freedom for the player in customization, more variation, more realism
Suggestion
Kelevra
At the moment goods are only good for trading and building turrets. There is no other need for them, unfortunately.. Because goods are a nice mechanic to provide more depth to the already existing gameplay
Imagine the costs for fighters would be lower in raw materials and instead one had to go buy some thrusters, antennas and fusion reactors to manufacture them. That would also increase the need of your own industry line as one may not be willigg to jump an buy the stuff all the time and your own industry now is more than just making money..
A bit more realistic
As I'm talking about fighters, I would also love to see them vary in their actual size, depending on their theoretical size in the stats. And a cargoahuttle of size 8 should maybe be able to carry 8 goods? What about that? :)
Another suggestion would be that torpedoes are craft able by the player himself.. It's pretty annoying to search for the right torpedoes all the time and then only to find 30 of them for the next fight
I'd be nice to set a station for crafting torpedoes and defining which one to make by the input of Goods, and the amount and the quality etc, similar to how turrets are crafted
There are so many goods available, or possible to think of to make this run! Warheads, Rocket fuel etc..
And one could just dock at the station an fill one's torpedo cargo with fresh pre-made torps :)
Conclusion: more use of industry and goods that are already in the game, more freedom for the player in customization, more variation, more realism
Hope you like my thought? Leave a comment!
Greetings
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