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[0.30] Sector-Corruption on passing through a wormhole


unbekannt1984

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Hi,

 

it looks like using a wormhole currently corrupts the files of the target-sector.

 

When passing through a wormhole the game crashes to desktop, after restarting the game, the game crashes instantly again.

 

Restarting the game after deleting the sector-files -> the game doesn't crash...

 

Ok, details (Serverlog):

Avorion server Beta 0.30 r19012 e6e24eaa0998 running on Debian GNU/Linux bullseye/sid starting up in "/home/torsten/.avorion/galaxies/test"

...

Server version, as listed publicly: 0.30.0.19012

...

seed: PGZDlZA5Y5

...

Player logged in: unbekannt1984, index: 1

SectorDatabase: Loading Sector (419:62)

SectorDatabase: Loading Sector (421:73)

scheduled save for sector (417:60), 0x7f4bdc001660, entities: 1092

saving sector (417:60)

Player unbekannt1984 moved to sector (417:60) server time taken for change: 111ms

sector (417:60) saved to "/home/torsten/.avorion/galaxies/test/sectors/417_60"

Server frame took over 1 second.

[ void Server::update(float): 1211.47 ms; 100% ]

  [ void Server::updatePlayerCommunicatorAdministration(float): 937.751 ms; 77.4% ]

  [ Send Regular Server Info: 218.682 ms; 18.1% ]

  [ void Galaxy::update(float): 53.782 ms; 4.4% ]

    [ void Galaxy::updateSectors(float): 53.608 ms; 4.4% ]

    [ void Galaxy::updateWormHoleResults(): 0.006 ms; 0% ]

    [ void Galaxy::updateEntityTransfers(): 0.006 ms; 0% ]

    [ void Galaxy::handleFinishedScriptPacketCallbacks(): 0.005 ms; 0% ]

    [ void Galaxy::updateJumpingEntities(): 0.003 ms; 0% ]

  [ MessageServer update: 0.653 ms; 0.1% ]

    [ virtual void SteamNetworkingServer::update(): 0.637 ms; 0.1% ]

      [ void SteamNetworkingServer::sendUpdatedServerDetailsToSteam(): 0.606 ms; 0.1% ]

      [ Steam Callbacks: 0.009 ms; 0% ]

      [ void SteamNetworkingServer::updatePendingClosing(): 0.007 ms; 0% ]

      [ void SteamNetworkingServer::processReceivedNetworkData(): 0.005 ms; 0% ]

      [ void SteamNetworkingServer::updateTimeouts(): 0.001 ms; 0% ]

  [ void Server::updateDebugDiagnostics(): 0.364 ms; 0% ]

...

Client 76561197997107764 lost connection

Thread [Communicator Sending WorkerPool Thread 0] with id 139963119171328 exiting...

Thread [Communicator Sending WorkerPool Thread 0] with id 139963119171328 exited

Thread [Communicator Networking WorkerPool Thread 0] with id 139963110778624 exiting...

Thread [Communicator Networking WorkerPool Thread 0] with id 139963110778624 exited

<Server> Player unbekannt1984 left the galaxy

Player logged off: unbekannt1984, index: 1:

Thread [HangDetector] with id 139963513431808 exiting...

Thread [HangDetector] with id 139963513431808 exited

Server is shutting down.

The wormhole that caused the problem is 335:39 <-> 417:60 (Seed mentioned above)

 

Anybody else experiencing such problems?

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