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[0.29]Turret Factory and Supplier TradeGoods Crash


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Turret Factory and Supplier TradeGoods Crash

 

The generated factories and suppliers are initially normal. You can buy goods.

However, if you quit the game and load the saved data, the goods will crash.

I have tried new games about 5 times.

All the goods have crashed.

Save data with broken trading goods will also crash the newly generated factories and suppliers in different sectors.

 

C7B70D42961D9B88ADE75B727B895562E3D1B725

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  • Boxelware Team
So that's how this bug is caused. Was about to ask around if anyone else knew more about it. Please release a hotfix ASAP, Boxel -- really really wanna play the game, but it's kinda undoable without any Factories being online.

It doesn't concern regular factories, only turret suppliers and turret factories.

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Suppliers with errors in 29.1 B have been fixed

The turret factory is also normal according to the saved data of 29.0 B.

However, the error which occurred on the old save data seems not to be fixed.

In my oldest save (Probably older than Combat Update 2) turret factory error continues.

Also, there are some errors where the territory map does not work because the save data is limited to very old versions.

 

I think v029. * needs to warn about old save data.

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Got this in the console on the newest 29.1.xxx.  It looks like it is related to this thread.

 

[2019-11-25 08:58:22]: #0: TurretFactorySeller.restore data/scripts/entity/merchants/turretfactoryseller.lua

[2019-11-25 08:58:22]: could not execute function 'TurretFactorySeller.restore' in '"data/scripts/entity/merchants/turretfactoryseller.lua"':

[2019-11-25 08:58:22]: data/scripts/entity/merchants/seller.lua:53: attempt to index local 'g' (a nil value)

[2019-11-25 08:58:22]: stack traceback:

[2019-11-25 08:58:22]: data/scripts/entity/merchants/seller.lua:53: in function <data/scripts/entity/merchants/seller.lua:31>

[2019-11-25 08:58:22]: Sending crash report ...

[2019-11-25 08:58:24]: Crash report sent successfully!

 

I will add that so far I havent noticed any ill affects from this.  The server kept right on running after this.

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