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Turret crew requirements


FuryoftheStars

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Some random thoughts regarding crew requirements on turrets.

 

As one thought, I kind of feel like the crew requirements on at least some turrets may be a little high?  I mean, in a space fairing future, I'd expect computer and automated advancements to be to the point where you don't need tons of people to operate and maintain them?  Even small turrets requiring 2 crew I feel is high (you should only really need one... the one doing the shooting).

 

To go along with that thought, what are we paying the turret crews for if only certain ones can be assigned independent targeting?

 

Final thought (for now... 🙂 ), should we have turrets require mechanics/engineers (depending on the turret type) just like how blocks on the ship do?  So not a full mechanic or engineer per turret, but something like 0.1 or 0.2 or more (depending on turret size).

Edited by FuryoftheStars
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